Difference between revisions of "NifSkope: Adding Collision Model"
NifSkope: Adding Collision Model (edit)
Revision as of 18:14, 18 September 2006
, 18:14, 18 September 2006edited typo
imported>Entim m |
imported>Entim m (edited typo) |
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Most important properties: | Most important properties: | ||
*The '''layer''' settings control the mesh color in '''CS''',wheather the activator icon shows up when the player is close enough, wheather it behaves like a harvestable object like plants (no collision, but the activator icon shows up). | *The '''layer''' settings control the mesh color in '''CS''', wheather the activator icon shows up when the player is close enough, wheather it behaves like a harvestable object like plants (no collision, but the activator icon shows up). | ||
*'''Motion System''', '''Unknown Byte 1''' and '''2''', '''Quality Type''' controls wheather the object is static or mobile. | *'''Motion System''', '''Unknown Byte 1''' and '''2''', '''Quality Type''' controls wheather the object is static or mobile. | ||