Difference between revisions of "NifSkope: Adding Collision Model"
NifSkope: Adding Collision Model (edit)
Revision as of 20:07, 23 August 2007
, 20:07, 23 August 2007updating links
imported>Qazaaq (nifskope tutorial) |
imported>ShadowDancer (updating links) |
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TES4BSA: [[BSA Unpacker Tutorial]] | TES4BSA: [[BSA Unpacker Tutorial]] | ||
NifSkope: [http:// | NifSkope: [http://niftools.sourceforge.net/wiki/NifSkope#Tutorials] | ||
Blender: [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro], [http:// | Blender: [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro], [http://niftools.sourceforge.net/wiki/Blender/Configuration] | ||
===Preparation=== | ===Preparation=== | ||
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*Export these models in NIF or OBJ format. | *Export these models in NIF or OBJ format. | ||
**See [[NIF Importers and Exporters]] for import and export plugins. | **See [[NIF Importers and Exporters]] for import and export plugins. | ||
**See [http:// | **See [http://niftools.sourceforge.net/wiki/NifSkope/Mesh_import_export niftools.sourceforge.net: Mesh import export] for OBJ exporting help. | ||
*Unpack ''\data\meshes\dungeons\ayleidruins\exterior\arstatue01.nif'' from ''\Oblivion\Data\meshes.bsa''. | *Unpack ''\data\meshes\dungeons\ayleidruins\exterior\arstatue01.nif'' from ''\Oblivion\Data\meshes.bsa''. | ||
Example NIFs: | Example NIFs: | ||
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[[Image:CollTut13.gif|100px|right|thumb]] | [[Image:CollTut13.gif|100px|right|thumb]] | ||
Select the '''bhkPackedNiTriStripsShape''' block. Expand the Sub Shapes array in the '''Block Details''' window. Double-click on the '''Value''' of the '''Material''' property (currently '''HAV_MAT_STONE'''). You get a drop-down list of available materials. This list with some explanation is available as tooltip (hold your mouse over the '''Type''' field of the Material property). Choose the material from the dropdown list, or enter the appropriate number which can be found [http:// | Select the '''bhkPackedNiTriStripsShape''' block. Expand the Sub Shapes array in the '''Block Details''' window. Double-click on the '''Value''' of the '''Material''' property (currently '''HAV_MAT_STONE'''). You get a drop-down list of available materials. This list with some explanation is available as tooltip (hold your mouse over the '''Type''' field of the Material property). Choose the material from the dropdown list, or enter the appropriate number which can be found [http://niftools.sourceforge.net/doc/nif/HavokMaterial.html here] as well. This setting controls the hit sound, step sound, arrow penetrability, and particle effect of the surface. | ||
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[[Image:CollTut12.gif|100px|right|thumb]] | [[Image:CollTut12.gif|100px|right|thumb]] | ||
Select the '''5 bhkRigidBodyT''' block. Interesting properties are marked with red dots on the picture. A list of the available properties is [http:// | Select the '''5 bhkRigidBodyT''' block. Interesting properties are marked with red dots on the picture. A list of the available properties is [http://niftools.sourceforge.net/doc/nif/bhkRigidBodyT.html here] | ||
Most important properties: | Most important properties: | ||
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Compare these properties to other NIFs, and change them accordingly. | Compare these properties to other NIFs, and change them accordingly. | ||
Further information about the NIF format and NifSkope can be found at [http:// | Further information about the NIF format and NifSkope can be found at [http://niftools.sourceforge.net/wiki/NifTools niftools.sourceforge.net]. Information about NIF format/Havok system is [http://niftools.sourceforge.net/wiki/Category:Nif_Format here]. | ||