Difference between revisions of "NifSkope: Adding Collision Model"
NifSkope: Adding Collision Model (edit)
Revision as of 05:39, 28 October 2007
, 05:39, 28 October 2007added note about guide being deprecated for Blender users
imported>ShadowDancer (removing broken links) |
imported>Entim (added note about guide being deprecated for Blender users) |
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'''Note to Blender users:''' | |||
This guide is mostly deprecated for you. | |||
The current Blender export scripts support the export of collision models. | |||
See [http://niftools.sourceforge.net/wiki/Blender/Collision Blender/Collision] on the NifTools wiki. | |||
However it can be useful to read the Refinig Collision Properties section of this guide. | |||
The purpose of this article is to give a step by step guide to the [[Finessing Physics#Better Collision Modelling|Better Collision Modelling]] method described in [[Finessing Physics]] tutorial. The goal of the process is to create a simple model properly interacting with its environment. This method gives the most resource demanding type of collision model, but the easiest to create. | The purpose of this article is to give a step by step guide to the [[Finessing Physics#Better Collision Modelling|Better Collision Modelling]] method described in [[Finessing Physics]] tutorial. The goal of the process is to create a simple model properly interacting with its environment. This method gives the most resource demanding type of collision model, but the easiest to create. | ||