Difference between revisions of "NifSkope: Adding Collision Model"

no edit summary
imported>ShadowDancer
(fixing link names)
Tag: Manual revert
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Note to Blender users:'''
This guide is mostly deprecated for you.
The current Blender export scripts support the export of collision models.
See [http://niftools.sourceforge.net/wiki/Blender/Collision Blender/Collision] on the NifTools wiki.
However it can be useful to read the Refinig Collision Properties section of this guide.
The purpose of this article is to give a step by step guide to the [[Finessing Physics#Better Collision Modelling|Better Collision Modelling]] method described in [[Finessing Physics]] tutorial. The goal of the process is to create a simple model properly interacting with its environment. This method gives the most resource demanding type of collision model, but the easiest to create.
The purpose of this article is to give a step by step guide to the [[Finessing Physics#Better Collision Modelling|Better Collision Modelling]] method described in [[Finessing Physics]] tutorial. The goal of the process is to create a simple model properly interacting with its environment. This method gives the most resource demanding type of collision model, but the easiest to create.


Line 12: Line 17:
  TES4BSA: [[BSA Unpacker Tutorial]]
  TES4BSA: [[BSA Unpacker Tutorial]]
  NifSkope: [http://niftools.sourceforge.net/wiki/NifSkope/Documentation_And_Tutorials NifSkope Documentation & Tutorials]
  NifSkope: [http://niftools.sourceforge.net/wiki/NifSkope/Documentation_And_Tutorials NifSkope Documentation & Tutorials]
  Blender: [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro], [http://niftools.sourceforge.net/wiki/Blender/Configuration#Oblivion Blender Configuration for Import & Export of Nifs]
  Blender: [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D:Noob to Pro], [http://niftools.sourceforge.net/wiki/Blender/Configuration#Oblivion Blender Configuration for Import & Export of Nifs]


===Preparation===
===Preparation===
Line 21: Line 26:
**See [http://niftools.sourceforge.net/wiki/NifSkope/Mesh_import_export niftools.sourceforge.net:Mesh import export] for OBJ exporting help.
**See [http://niftools.sourceforge.net/wiki/NifSkope/Mesh_import_export niftools.sourceforge.net:Mesh import export] for OBJ exporting help.
*Unpack ''\data\meshes\dungeons\ayleidruins\exterior\arstatue01.nif'' from ''\Oblivion\Data\meshes.bsa''.
*Unpack ''\data\meshes\dungeons\ayleidruins\exterior\arstatue01.nif'' from ''\Oblivion\Data\meshes.bsa''.
Example NIFs:
 
High-poly model: [http://www4.rapidupload.com/d.php?file=dl&filepath=25539 here]
Low-poly model: [http://www4.rapidupload.com/d.php?file=dl&filepath=25540 here]


==Adding Collision Model==
==Adding Collision Model==
Line 124: Line 126:
|}
|}


Example of the result NIF is [http://www4.rapidupload.com/d.php?file=dl&filepath=36523 here].


==Refining Collision Properties==
==Refining Collision Properties==
Line 150: Line 149:


Further information about the NIF format and NifSkope can be found at [http://niftools.sourceforge.net/wiki/NifTools niftools.sourceforge.net]. Information about NIF format/Havok system is [http://niftools.sourceforge.net/wiki/Category:Nif_Format here].
Further information about the NIF format and NifSkope can be found at [http://niftools.sourceforge.net/wiki/NifTools niftools.sourceforge.net]. Information about NIF format/Havok system is [http://niftools.sourceforge.net/wiki/Category:Nif_Format here].




Line 160: Line 158:
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:NifSkope Tutorials]]
[[Category:NifSkope Tutorials]]
[[Category:Modeling_and_Texturing_Tutorials]]
[[Category:Modeling Tutorials]]
Anonymous user