Difference between revisions of "NifSkope Alchemy"

201 bytes added ,  07:06, 10 January 2007
→‎Base Textures: added link to NifTools.org texpath search article
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(→‎Base Textures: added new texture path setting procedure)
imported>Entim
(→‎Base Textures: added link to NifTools.org texpath search article)
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==Base Textures==
==Base Textures==


To start with textures, it is important to note that NifSkope needs to be configured properly.  Since the 0.94 version you can have NifSkope do this automatically. Go to the Render menu >Settings. Push the Oblivion button in the Auto Detect field. The correct Oblivion Data folder path should appear in the Custom field. If you use an earlier version: Go to the Spells menu >Textures>Folders.  Select Oblivion's Data\ folder.  Not the textures folder, this spell sets Data\ as the base folder, and will fill in the correct path when you select a new texture file.  NifSkope will use /'s instead of \'s in the path.  This will only cause problems if you are referencing a texture from within the Oblivion .bsa files.  Onward!
To start with textures, it is important to note that NifSkope needs to be configured properly.  Since the 0.94 version you can have NifSkope do this automatically. Go to the Render menu >Settings. Push the Oblivion button in the Auto Detect field. The correct Oblivion Data folder path should appear in the Custom field. You can find more information of this feature at the [http://www.niftools.org/wiki/index.php/NifSkope/Setting_the_Texture_Search_Path Setting the Texture Search Path] article of the NifTools.org site. If you use an earlier version: Go to the Spells menu >Textures>Folders.  Select Oblivion's Data\ folder.  Not the textures folder, this spell sets Data\ as the base folder, and will fill in the correct path when you select a new texture file.  NifSkope will use /'s instead of \'s in the path.  This will only cause problems if you are referencing a texture from within the Oblivion .bsa files.  Onward!




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