Difference between revisions of "NifSkope Alchemy"

110 bytes removed ,  23:37, 8 August 2007
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imported>DragoonWraith
(byline, albeit a sweet one)
imported>Lhammonds
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If you don't have it already, nVidia's .DDS plugin for photoshop (and apparently PaintShop) is available here: [http://developer.nvidia.com/object/photoshop_dds_plugins.html Link].
If you don't have it already, nVidia's .DDS plugin for photoshop (and apparently PaintShop) is available here: [http://developer.nvidia.com/object/photoshop_dds_plugins.html Link].
Discussion for this guide can be found [http://www.elderscrolls.com/forums/index.php?showtopic=380540 Here.]


So, you've unpacked your .bsa files.  You know the basics of retexturing, and you have a fairly good grasp of how normal maps work.  You've taken a gander as to how NifSkope works, and know that you can replace or modify the data given in a .nif file, but aren't sure where to start?  Or, none of the above, in which case you might be reading the wrong guide :)
So, you've unpacked your .bsa files.  You know the basics of retexturing, and you have a fairly good grasp of how normal maps work.  You've taken a gander as to how NifSkope works, and know that you can replace or modify the data given in a .nif file, but aren't sure where to start?  Or, none of the above, in which case you might be reading the wrong guide :)
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