Difference between revisions of "NifSkope Alchemy"

62 bytes added ,  08:27, 24 August 2007
updating links
imported>Qazaaq
(nifskope tutorial)
imported>ShadowDancer
(updating links)
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The NifTools team has kindly produced said NifSkope and is available at their  
The NifTools team has kindly produced said NifSkope and is available at their  
webpage: [http://www.niftools.org/ Here].
webpage [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 here].


The BSA unpacker by Ghostwheel is available here: [http://www34.brinkster.com/ghostwheel/ Here].
The BSA unpacker by Ghostwheel is available [http://www34.brinkster.com/ghostwheel/ here].


If you don't have it already, nVidia's .DDS plugin for photoshop (and apparently PaintShop) is available here: [http://developer.nvidia.com/object/photoshop_dds_plugins.html Link].
If you don't have it already, nVidia's .DDS plugin for photoshop (and apparently PaintShop) is available [http://developer.nvidia.com/object/photoshop_dds_plugins.html here].


So, you've unpacked your .bsa files.  You know the basics of retexturing, and you have a fairly good grasp of how normal maps work.  You've taken a gander as to how NifSkope works, and know that you can replace or modify the data given in a .nif file, but aren't sure where to start?  Or, none of the above, in which case you might be reading the wrong guide :)
So, you've unpacked your .bsa files.  You know the basics of retexturing, and you have a fairly good grasp of how normal maps work.  You've taken a gander as to how NifSkope works, and know that you can replace or modify the data given in a .nif file, but aren't sure where to start?  Or, none of the above, in which case you might be reading the wrong guide :)
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==Base Textures==
==Base Textures==


To start with textures, it is important to note that NifSkope needs to be configured properly.  Since the 0.94 version you can have NifSkope do this automatically. Go to the Render menu >Settings. Push the Oblivion button in the Auto Detect field. The correct Oblivion Data folder path should appear in the Custom field. You can find more information of this feature at the [http://www.niftools.org/wiki/index.php/NifSkope/Setting_the_Texture_Search_Path Setting the Texture Search Path] article of the NifTools.org site. If you use an earlier version: Go to the Spells menu >Textures>Folders.  Select Oblivion's Data\ folder.  Not the textures folder, this spell sets Data\ as the base folder, and will fill in the correct path when you select a new texture file.  NifSkope will use /'s instead of \'s in the path.  This will only cause problems if you are referencing a texture from within the Oblivion .bsa files.  Onward!
To start with textures, it is important to note that NifSkope needs to be configured properly.  Since the 0.94 version you can have NifSkope do this automatically. Go to the Render menu >Settings. Push the Oblivion button in the Auto Detect field. The correct Oblivion Data folder path should appear in the Custom field. You can find more information of this feature at the [http://niftools.sourceforge.net/wiki/NifSkope/Documentation_And_Tutorials#Documentation Setting the Texture Search Path] article of the niftools.sourceforge.net site. If you use an earlier version: Go to the Spells menu >Textures>Folders.  Select Oblivion's Data\ folder.  Not the textures folder, this spell sets Data\ as the base folder, and will fill in the correct path when you select a new texture file.  NifSkope will use /'s instead of \'s in the path.  This will only cause problems if you are referencing a texture from within the Oblivion .bsa files.  Onward!


Nearly every nif has two texture files associated, stored in the dds format.  The color map, and the Normal Map.  Say, Sword.dds and Sword_n.dds.  When you assign the Sword.dds, the Oblivion engine automatically seeks out Sword_n.dds.   
Nearly every nif has two texture files associated, stored in the dds format.  The color map, and the Normal Map.  Say, Sword.dds and Sword_n.dds.  When you assign the Sword.dds, the Oblivion engine automatically seeks out Sword_n.dds.   
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