Editing OBSE Wish List
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 100: | Line 100: | ||
==Other Functions== | ==Other Functions== | ||
Functions which don't fit into other categories: | Functions which don't fit into other categories: | ||
*'''GetCollisionTrace''' - Generalized version of [[GetLOS]] to return where collision occurs, rather than a boolean expression of success or failure. Traces a line from a start point to a destination | *'''GetCollisionTrace''' - Generalized version of [[GetLOS]] to return where collision occurs, rather than a boolean expression of success or failure. Traces a line from a start point to a destination and returns a two-dimensional array. Each row corresponds to a point where collision with a new surface is detected from the start to destination, with four columns: the reference ID of the colliding object, and X,Y,Z coordinates of the collision. If collision is never detected, returns an empty table. Actors are ignored for the collision check if optional parameter ignoreActors is true, defaults to false. If necessary for efficiency, implementation can include a distance between collision checks specified by optional parameter distanceSkip, defaulting to 16 (or some other efficient value). | ||
:Usage: | :Usage: | ||
:array<float> startRef:reference.'''GetCollisionTrace''' destRef:reference, ''ignoreActors:bool, distanceSkip:float'' | :array<float> startRef:reference.'''GetCollisionTrace''' destRef:reference, ''ignoreActors:bool, distanceSkip:float'' |