Difference between revisions of "OBSE Wish List"

66 bytes added ,  23:06, 27 December 2009
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imported>Thalassicus
imported>Thalassicus
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==Other Functions==
==Other Functions==
Functions which don't fit into other categories:
Functions which don't fit into other categories:
*'''GetCollisionTrace''' - Generalized version of [[GetLOS]] to return where collision occurs, rather than a boolean expression of success or failure. Traces a line from a start point to a destination and returns an array of 3 elements corresponding to the XYZ coordinates one iteration-step before collision with a surface occurs. If collision is never detected, returns the destination point. Actors are ignored for the collision check if optional parameter ignoreActors is true, defaults to false. If necessary for efficiency, implementation can include a distance between collision checks specified by optional parameter distanceSkip, defaulting to 16 (or some other efficient value). (If the game engine has the power to do so, an even better return value would be a two-dimensional array, each row containing a 3-column XYZ sub-array, for each point where collision with a new surface is detected from the start to destination.)
*'''GetCollisionTrace''' - Generalized version of [[GetLOS]] to return where collision occurs, rather than a boolean expression of success or failure. Traces a line from a start point to a destination and returns an array of 3 elements corresponding to the XYZ coordinates one iteration-step before collision with a surface occurs. If collision is never detected, returns the destination point. Actors are ignored for the collision check if optional parameter ignoreActors is true, defaults to false. If necessary for efficiency, implementation can include a distance between collision checks specified by optional parameter distanceSkip, defaulting to 16 (or some other efficient value). (If the game engine has the power to do so, an even better return value would be a two-dimensional array. Each row contains four columns for each point where collision with a new surface is detected from the start to destination: the reference ID of the colliding object and X,Y,Z coordinates of the collision.)
:Usage:
:Usage:
:array<float> startRef:reference.'''GetCollisionTrace''' destRef:reference, ''ignoreActors:bool, distanceSkip:float''
:array<float> startRef:reference.'''GetCollisionTrace''' destRef:reference, ''ignoreActors:bool, distanceSkip:float''
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