Difference between revisions of "OBSE Wish List"

391 bytes added ,  12:49, 15 May 2010
imported>Candlemaster
imported>UDUN
Line 116: Line 116:
*'''GetCollidingRefs''' - returns an array of the references colliding with the calling reference.  <OR>  '''GetFirst/NextCollidingRef''' - returns one at a time.
*'''GetCollidingRefs''' - returns an array of the references colliding with the calling reference.  <OR>  '''GetFirst/NextCollidingRef''' - returns one at a time.
*'''TrainSkill'''- similar to advskill, only trains the skill as if you are training it in-game.
*'''TrainSkill'''- similar to advskill, only trains the skill as if you are training it in-game.
*'''IsRemoved'''- to check if a ''persistent'' reference is removed from the game - for instance put in chest scripted with RemoveAllItems, dropped in an oblivion world which got purged or put in the inventory of a dead actor which got deleted. IsFormValid returns true for a persistent reference in all these cases, and there seems to be no way to know if such a reference is still around.


==Questionable Requests==
==Questionable Requests==
Anonymous user