Difference between revisions of "OBSE Wish List"
→Other Functions
imported>Candlemaster |
imported>UDUN |
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*'''GetCollidingRefs''' - returns an array of the references colliding with the calling reference. <OR> '''GetFirst/NextCollidingRef''' - returns one at a time. | *'''GetCollidingRefs''' - returns an array of the references colliding with the calling reference. <OR> '''GetFirst/NextCollidingRef''' - returns one at a time. | ||
*'''TrainSkill'''- similar to advskill, only trains the skill as if you are training it in-game. | *'''TrainSkill'''- similar to advskill, only trains the skill as if you are training it in-game. | ||
*'''IsRemoved'''- to check if a ''persistent'' reference is removed from the game - for instance put in chest scripted with RemoveAllItems, dropped in an oblivion world which got purged or put in the inventory of a dead actor which got deleted. IsFormValid returns true for a persistent reference in all these cases, and there seems to be no way to know if such a reference is still around. | |||
==Questionable Requests== | ==Questionable Requests== |