Difference between revisions of "OBSE Wishes Fulfilled"
IsAnimGroupPlaying, GetFullGoldValue (0015)
imported>Scruggs (add GetFallDamageTimer, IsMoving, GetVariable, IsJumping (0015)) |
imported>Scruggs (IsAnimGroupPlaying, GetFullGoldValue (0015)) |
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*'''myRef.GetScriptVariable VarName, [value]''' - access the variable on the script that is associated with the myRef object instance. Even if VarName were replaced by VarNumber in the script, this would be very useful. | *'''myRef.GetScriptVariable VarName, [value]''' - access the variable on the script that is associated with the myRef object instance. Even if VarName were replaced by VarNumber in the script, this would be very useful. | ||
*'''onJump''' - returns true when the actor jumps. ''Use IsJumping.'' | *'''onJump''' - returns true when the actor jumps. ''Use IsJumping.'' | ||
*'''getCurrentAnimGroup''' - Returns the general [[AnimGroups|AnimGroup]] of the current animation, e.g. Idle or Attack. ''Use IsAnimGroupPlaying'' | |||
*'''GetTotalGoldValue''' - Similar to GetGoldValue but will return total value of an object, rather than only the base value. ''GetFullGoldValue'' |