Difference between revisions of "OBSE Wishes Fulfilled"

295 bytes added ,  17:47, 13 April 2008
IsAnimGroupPlaying, GetFullGoldValue (0015)
imported>Scruggs
(add GetFallDamageTimer, IsMoving, GetVariable, IsJumping (0015))
imported>Scruggs
(IsAnimGroupPlaying, GetFullGoldValue (0015))
Line 108: Line 108:
*'''myRef.GetScriptVariable VarName, [value]''' - access the variable on the script that is associated with the myRef object instance. Even if VarName were replaced by VarNumber in the script, this would be very useful.
*'''myRef.GetScriptVariable VarName, [value]''' - access the variable on the script that is associated with the myRef object instance. Even if VarName were replaced by VarNumber in the script, this would be very useful.
*'''onJump''' - returns true when the actor jumps. ''Use IsJumping.''
*'''onJump''' - returns true when the actor jumps. ''Use IsJumping.''
*'''getCurrentAnimGroup''' - Returns the general [[AnimGroups|AnimGroup]] of the current animation, e.g. Idle or Attack. ''Use IsAnimGroupPlaying''
*'''GetTotalGoldValue''' - Similar to GetGoldValue but will return total value of an object, rather than only the base value. ''GetFullGoldValue''
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