Difference between revisions of "OBSE Wishes Fulfilled"

271 bytes added ,  10:14, 5 May 2008
add getsoundplaying, getactivemenuselection
imported>Scruggs
(Add GetProcessLevel)
imported>Scruggs
(add getsoundplaying, getactivemenuselection)
Line 113: Line 113:
*'''ForceSpellHostilityUpdate Spell:ref''' - fixes the above problem. ''SetSpellHostile''
*'''ForceSpellHostilityUpdate Spell:ref''' - fixes the above problem. ''SetSpellHostile''
*'''GetProcessState''' - Returns the current level of processing for the actor based on its distance from the player. The console functions like ToggleHighProcess and ToggleLowProcess might provide a starting point. ''GetProcessLevel''
*'''GetProcessState''' - Returns the current level of processing for the actor based on its distance from the player. The console functions like ToggleHighProcess and ToggleLowProcess might provide a starting point. ''GetProcessLevel''
*'''getSoundPlaying''' - returns true if the specified sound is playing on the calling reference, including things like weapon swishes, shield block sounds, etc.
*'''GetSelection''' - Returns the index of the selected item in the current menu. ''GetActiveMenuSelection''
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