Difference between revisions of "OBSE Wishes Fulfilled"
add getsoundplaying, getactivemenuselection
imported>Scruggs (Add GetProcessLevel) |
imported>Scruggs (add getsoundplaying, getactivemenuselection) |
||
Line 113: | Line 113: | ||
*'''ForceSpellHostilityUpdate Spell:ref''' - fixes the above problem. ''SetSpellHostile'' | *'''ForceSpellHostilityUpdate Spell:ref''' - fixes the above problem. ''SetSpellHostile'' | ||
*'''GetProcessState''' - Returns the current level of processing for the actor based on its distance from the player. The console functions like ToggleHighProcess and ToggleLowProcess might provide a starting point. ''GetProcessLevel'' | *'''GetProcessState''' - Returns the current level of processing for the actor based on its distance from the player. The console functions like ToggleHighProcess and ToggleLowProcess might provide a starting point. ''GetProcessLevel'' | ||
*'''getSoundPlaying''' - returns true if the specified sound is playing on the calling reference, including things like weapon swishes, shield block sounds, etc. | |||
*'''GetSelection''' - Returns the index of the selected item in the current menu. ''GetActiveMenuSelection'' |