Difference between revisions of "OBSE Wishes Fulfilled"

587 bytes added ,  10:15, 26 June 2008
add OBSE v0016 stuff - sv_Compare, string_var data type, Get/UpdateActiveMenuText, ShowTextInputHandler
imported>Haama
imported>Scruggs
(add OBSE v0016 stuff - sv_Compare, string_var data type, Get/UpdateActiveMenuText, ShowTextInputHandler)
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*'''SetCurrentSoulLevel''' - Sets the soul level of the calling reference (counterpart to the existing function GetCurrentSoulLevel).
*'''SetCurrentSoulLevel''' - Sets the soul level of the calling reference (counterpart to the existing function GetCurrentSoulLevel).


==OBSE v0015 (forthcoming)==
==OBSE v0015==
*'''addItem/removeItem/equipItem/addSpell/etc''' without the sound effects and message spam. ''EquipItemNS, UnequipItemNS, AddItemNS, RemoveItemNS, AddSpellNS, RemoveSpellNS, SetStageNS
*'''addItem/removeItem/equipItem/addSpell/etc''' without the sound effects and message spam. ''EquipItemNS, UnequipItemNS, AddItemNS, RemoveItemNS, AddSpellNS, RemoveSpellNS, SetStageNS
*'''ToggleCreatureModel''' - Toggles a .nif object within a creature's model list on or off.
*'''ToggleCreatureModel''' - Toggles a .nif object within a creature's model list on or off.
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*'''getSoundPlaying''' - returns true if the specified sound is playing on the calling reference, including things like weapon swishes, shield block sounds, etc.
*'''getSoundPlaying''' - returns true if the specified sound is playing on the calling reference, including things like weapon swishes, shield block sounds, etc.
*'''GetSelection''' - Returns the index of the selected item in the current menu. ''GetActiveMenuSelection''
*'''GetSelection''' - Returns the index of the selected item in the current menu. ''GetActiveMenuSelection''
==OBSE v0016 (forthcoming)==
*'''CompareName2''' - Returns true only if the reference's name is exactly the given name. (case insensitive) ''Use sv_Compare''
*String variables. ''New string_var variable type''
*'''GetBookText/SetBookText [ObjectID]''' - Sets or gets the "Book Text" field of book/scroll objects. ''GetActiveMenuText/UpdateActiveMenuText''
*'''ShowNameSetting [ObjectID]''' - Show a menu to make the player type the name for the given ''ObjectID''. It might use the spell-making or enchanting menu as the interface. ''ShowLineInputBox or ShowTextInputHandler coupled with SetNameEx''
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