Difference between revisions of "OBSE Wishes Fulfilled"

626 bytes added ,  12:01, 9 July 2009
add stuff
imported>Scruggs
(Add string variable -> string arguments)
imported>Scruggs
(add stuff)
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*'''Get/SetHideRings''' - Returns or sets the hide rings attribute of the calling reference.
*'''Get/SetHideRings''' - Returns or sets the hide rings attribute of the calling reference.


==OBSE v0017 (forthcoming)==
==OBSE v0017 ==
*Array variables
*Array variables
*Activate2 - Exactly like Activate but with an unlimited nesting limit (currently only 4-5 scripts started with Ref.Activate player, 1 will run at once while there is no limit on result scripts)
*Activate2 - Exactly like Activate but with an unlimited nesting limit (currently only 4-5 scripts started with Ref.Activate player, 1 will run at once while there is no limit on result scripts)
*Any function expecting a string argument will accept a string variable in its place.
*Any function expecting a string argument will accept a string variable in its place.
*'''ModNthEffectItemScriptName''' - Modifies the nth effect's name. (It is possible to set the name with [[SetNthEffectItemScriptName]], but not to mod it). ''Modify the string returned by GetNthEffectItemScriptName and pass the modified string to SetNthEffectItemScriptName''
*'''AppendToNthEffectItemScriptName''' - Works like AppendToName but for scripted effects. ''as above''
*[[Combat Style]] functions - functions to get and set the parameters of a Combat Style
==OBSE 0018 (forthcoming) ==
*'''setPackageTarget''' - like addScriptPackage, except it takes a reference as a parameter which then serves as the target of the package.
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