Difference between revisions of "OBSE Wishes Fulfilled"
add stuff
imported>Scruggs (Add string variable -> string arguments) |
imported>Scruggs (add stuff) |
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*'''Get/SetHideRings''' - Returns or sets the hide rings attribute of the calling reference. | *'''Get/SetHideRings''' - Returns or sets the hide rings attribute of the calling reference. | ||
==OBSE v0017 | ==OBSE v0017 == | ||
*Array variables | *Array variables | ||
*Activate2 - Exactly like Activate but with an unlimited nesting limit (currently only 4-5 scripts started with Ref.Activate player, 1 will run at once while there is no limit on result scripts) | *Activate2 - Exactly like Activate but with an unlimited nesting limit (currently only 4-5 scripts started with Ref.Activate player, 1 will run at once while there is no limit on result scripts) | ||
*Any function expecting a string argument will accept a string variable in its place. | *Any function expecting a string argument will accept a string variable in its place. | ||
*'''ModNthEffectItemScriptName''' - Modifies the nth effect's name. (It is possible to set the name with [[SetNthEffectItemScriptName]], but not to mod it). ''Modify the string returned by GetNthEffectItemScriptName and pass the modified string to SetNthEffectItemScriptName'' | |||
*'''AppendToNthEffectItemScriptName''' - Works like AppendToName but for scripted effects. ''as above'' | |||
*[[Combat Style]] functions - functions to get and set the parameters of a Combat Style | |||
==OBSE 0018 (forthcoming) == | |||
*'''setPackageTarget''' - like addScriptPackage, except it takes a reference as a parameter which then serves as the target of the package. |