Difference between revisions of "Object Window"

485 bytes added ,  14:54, 21 May 2009
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The Object Window is the window from which the database of objects can be viewed and edited. It is also the window from which objects are dropped into the world (such as adding a hut to a village).  
The Object Window is the window from which the database of objects can be viewed and edited. It is also the window from which objects are dropped into the world (such as adding a hut to a village).  By default, this window is located in the upper left corner of the Construction Set.  


===Opening the Object Window===  
===Opening the Object Window===  
The object window is opened by selecting View \ Object Window. It remains on screen until it is closed. It is a tabbed menu that allows you to view all object types, Characters, and creatures. Object types are tabs at the top. Clicking one opens the list of those objects in the database.  
The object window is opened by selecting View \ Object Window. It remains on screen until it is closed. It is a tabbed menu that allows you to view all object types, Characters, and creatures. [[:Category:Objects|Object types]] are tabs at the top. Clicking one opens the list of those objects in the database.


===Placing an Item in the World===  
===Placing an Item in the World===  
To place an object in the world, select it, and then drag and drop it into an open Render Window. You must drag from actual text, as trying to grab empty space will result in the object not being grabbed. The object will appear in the world at the point you let it go, and the Render Window will now be selected so you can place the object correctly.  
To place an object in the world, select it, and then drag and drop it into an open Render Window. You must drag from actual text, as trying to grab empty space will result in the object not being grabbed. The object will appear in the world at the point you let it go, and the Render Window will now be selected so you can place the object correctly.


===The Object Count===  
===The Object Count===  
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===Editing Object Data===  
===Editing Object Data===  
The object ID can be edited directly in here by clicking on the selected item (like renaming a Windows file). You can double-click the object to open a window showing all of its data. This is the most useful way of editing items such as scripts, art, etc. This window can also be opened by right-clicking on an item and selecting Edit from the popup menu.  
The object ID can be edited directly in here by clicking on the selected item (like renaming a Windows file). You can double-click the object to open a window showing all of its data. This is the most useful way of editing items such as scripts, art, etc. This window can also be opened by right-clicking on an item and selecting Edit from the popup menu.


===Sorting Object Data===  
===Sorting Object Data===  
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===Deleting Objects from the Database===  
===Deleting Objects from the Database===  
Pressing delete will remove the selected item. If this object has been used in the world the deletion is confirmed. This can also be accomplished by right-clicking and selecting Delete from the popup menu.
Pressing delete will remove the selected item. If this object has been used in the world the deletion is confirmed. This can also be accomplished by right-clicking and selecting Delete from the popup menu.
===Creating a new Subcategory===
The objects in the object window are listed in a few main categories (Actors, Worldobjects, etc.). The subcategories of most main categories follow the folder structure in the Meshes folder. For example: to create the subcategory 'towers' in Worldobjects\Architecture you have to create a new folder called 'towers' in Data\Meshes\Architecture\.


[[Category: Main Editing Windows]]
[[Category: Main Editing Windows]]
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