Difference between revisions of "Object Window"

392 bytes added ,  14:54, 21 May 2009
imported>RedFault
m (Removed from category: Main Editing windows - marking that category for deletion as it lacks any useful info.)
imported>Mikkelsk
 
(4 intermediate revisions by 3 users not shown)
Line 14: Line 14:


===Editing Object Data===  
===Editing Object Data===  
The object ID can be edited directly in here by clicking on the selected item (like renaming a Windows file). You can double-click the object to open a window showing all of its data. This is the most useful way of editing items such as scripts, art, etc. This window can also be opened by right-clicking on an item and selecting Edit from the popup menu.  
The object ID can be edited directly in here by clicking on the selected item (like renaming a Windows file). You can double-click the object to open a window showing all of its data. This is the most useful way of editing items such as scripts, art, etc. This window can also be opened by right-clicking on an item and selecting Edit from the popup menu.


===Sorting Object Data===  
===Sorting Object Data===  
Line 28: Line 28:
Pressing delete will remove the selected item. If this object has been used in the world the deletion is confirmed. This can also be accomplished by right-clicking and selecting Delete from the popup menu.
Pressing delete will remove the selected item. If this object has been used in the world the deletion is confirmed. This can also be accomplished by right-clicking and selecting Delete from the popup menu.


[[Category:Glossary]]
===Creating a new Subcategory===
The objects in the object window are listed in a few main categories (Actors, Worldobjects, etc.). The subcategories of most main categories follow the folder structure in the Meshes folder. For example: to create the subcategory 'towers' in Worldobjects\Architecture you have to create a new folder called 'towers' in Data\Meshes\Architecture\.
 
[[Category: Main Editing Windows]]
Anonymous user