Difference between revisions of "Object Window"
→Editing Object Data
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imported>Mikkelsk |
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===Editing Object Data=== | ===Editing Object Data=== | ||
The object ID can be edited directly in here by clicking on the selected item (like renaming a Windows file). You can double-click the object to open a window showing all of its data. This is the most useful way of editing items such as scripts, art, etc. This window can also be opened by right-clicking on an item and selecting Edit from the popup menu. | The object ID can be edited directly in here by clicking on the selected item (like renaming a Windows file). You can double-click the object to open a window showing all of its data. This is the most useful way of editing items such as scripts, art, etc. This window can also be opened by right-clicking on an item and selecting Edit from the popup menu. | ||
===Sorting Object Data=== | ===Sorting Object Data=== | ||
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===Deleting Objects from the Database=== | ===Deleting Objects from the Database=== | ||
Pressing delete will remove the selected item. If this object has been used in the world the deletion is confirmed. This can also be accomplished by right-clicking and selecting Delete from the popup menu. | Pressing delete will remove the selected item. If this object has been used in the world the deletion is confirmed. This can also be accomplished by right-clicking and selecting Delete from the popup menu. | ||
===Creating a new Subcategory=== | |||
The objects in the object window are listed in a few main categories (Actors, Worldobjects, etc.). The subcategories of most main categories follow the folder structure in the Meshes folder. For example: to create the subcategory 'towers' in Worldobjects\Architecture you have to create a new folder called 'towers' in Data\Meshes\Architecture\. | |||
[[Category: Main Editing Windows]] | [[Category: Main Editing Windows]] | ||