Editing Oblivion Mods FAQ

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Unfortunately this may not always tell you which mod altered something from Oblivion.esm. Also, the spot where you would normally see the plugin name may be blank if the object came from Oblivion.esm. This is particularly true for spawned creatures or other dynamic elements placed with scripts because the modindex will point to your savegame rather than a plugin (you can tell if this is the case when the FormID starts with "ff").
Unfortunately this may not always tell you which mod altered something from Oblivion.esm. Also, the spot where you would normally see the plugin name may be blank if the object came from Oblivion.esm. This is particularly true for spawned creatures or other dynamic elements placed with scripts because the modindex will point to your savegame rather than a plugin (you can tell if this is the case when the FormID starts with "ff").


The easiest solution is to use a special mod designed for tracking down spawned references and random items that have an "ff" modindex. There are two OBSE mods that can help you quickly find out where the base object case from: [http://tesnexus.com/downloads/file.php?id=16704 FormID Finder] and [http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5204 RefScope].
You can usually get around this problem if you included the name of the object in your comment. Having the name or even part of the name will let you easily search through your plugins for this name using a free utility like [http://www.wingrep.com/ WinGrep].


If you don't want to use one of those OBSE mods, you can also usually get around this problem if you included the name of the object in your comment. Having the name or even part of the name will let you easily search through your plugins for this name using a free utility like [http://www.wingrep.com/ WinGrep].
A much easier solution in a case like this would be to use a special mod designed for tracking down spawned references, random items, etc. There are two OBSE mods that can help you quickly find out where an object you see in the game comes from: [http://tesnexus.com/downloads/file.php?id=16704 FormID Finder] and [http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5204 RefScope].


That's it! Now that you've found the problem mod, all you have to do is disable it by unchecking the .esp file in your Data Files selector (and/or you can delete the .esp file itself if you're really mad by now). If you like the mod and want to see the problem fixed, you can always open the plugin with the CS yourself and try to figure out what's wrong, or you can report the problem to the mod creator (and/or the mod community if you can't locate the creator) using a discussion forum such as [http://www.bethsoft.com/bgsforums/index.php?showforum=25 ESF].
That's it! Now that you've found the problem mod, all you have to do is disable it by unchecking the .esp file in your Data Files selector (and/or you can delete the .esp file itself if you're really mad by now). If you like the mod and want to see the problem fixed, you can always open the plugin with the CS yourself and try to figure out what's wrong, or you can report the problem to the mod creator (and/or the mod community if you can't locate the creator) using a discussion forum such as [http://www.bethsoft.com/bgsforums/index.php?showforum=25 ESF].

Please note that all contributions to the Oblivion ConstructionSet Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see CSwiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
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