Difference between revisions of "Oblivion Mods FAQ"

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* '''Mod Installers'''
* '''Mod Installers'''
:'''Oblivion Mod Manager''' is described extensively in this FAQ.  
:'''Oblivion Mod Manager''' provides advanced mod installation scripting support via its OMOD format, described earlier in this FAQ.  


:'''Bain''' is the mod installer component of Wrye Bash. See [http://wrye.ufrealms.net/Wrye%20Bash.html#InstallersTab Wrye Bash: Installers] for more info.
:'''Bain''' is a new mod installer component of Wrye Bash. Bain is described earlier in this FAQ. See [http://wrye.ufrealms.net/Wrye%20Bash.html#InstallersTab Wrye Bash: Installers] for more details.


* '''Mod Managers'''
* '''Mod Managers'''
:'''Oblivion Mod Manager''' provides a variety of mod management features. For more details, see the [http://timeslip.chorrol.com/obmmm/index.html OBMM documentation].
:[http://wrye.ufrealms.net/#Oblivion Wrye Bash] is a general mod and savegame management tool with a large suite of functions. Probably it's most popular function is the Bashed Patch, which is an automatically generated mod which resolves many conflicts beween mods. In addition, you can: reorder your mods; sync your modlist to your savegame; get a load order list of your mods; switch between character profiles (different save/mod sets for different characters); import/exort player and NPC faces between saves and mods; relevel NPCs when adding/removing major releveling mods like Oscuros' or Francescos; rename masters of a mod or savegame; edit names of custom spells, enchantements, etc. in a savegame; delete spells from your savegame spell list; repair the animation slowing bomb; merge leveled lists; and more.
:[http://wrye.ufrealms.net/#Oblivion Wrye Bash] is a general mod and savegame management tool with a large suite of functions. Probably it's most popular function is the Bashed Patch, which is an automatically generated mod which resolves many conflicts beween mods. In addition, you can: reorder your mods; sync your modlist to your savegame; get a load order list of your mods; switch between character profiles (different save/mod sets for different characters); import/exort player and NPC faces between saves and mods; relevel NPCs when adding/removing major releveling mods like Oscuros' or Francescos; rename masters of a mod or savegame; edit names of custom spells, enchantements, etc. in a savegame; delete spells from your savegame spell list; repair the animation slowing bomb; merge leveled lists; and more.


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