Difference between revisions of "Oblivion Mods FAQ"
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* '''Mod Managers''' | * '''Mod Managers''' | ||
: | :[http://timeslip.chorrol.com/obmm.html Oblivion Mod Manager] provides a variety of powerful mod management features. For more details, see the [http://timeslip.chorrol.com/obmmm/index.html OBMM documentation]. | ||
:[http://wrye.ufrealms.net/#Oblivion Wrye Bash] is a general mod and savegame management tool with a large suite of functions. Probably it's most popular function is the Bashed Patch, which is an automatically generated mod which resolves many conflicts beween mods. In addition, you can: reorder your mods; sync your modlist to your savegame; get a load order list of your mods; switch between character profiles (different save/mod sets for different characters); import/exort player and NPC faces between saves and mods; relevel NPCs when adding/removing major releveling mods like Oscuros' or Francescos; rename masters of a mod or savegame; edit names of custom spells, enchantements, etc. in a savegame; delete spells from your savegame spell list; repair the animation slowing bomb; merge leveled lists; and more. | :[http://wrye.ufrealms.net/#Oblivion Wrye Bash] is a general mod and savegame management tool with a large suite of functions. Probably it's most popular function is the Bashed Patch, which is an automatically generated mod which resolves many conflicts beween mods. In addition, you can: reorder your mods; sync your modlist to your savegame; get a load order list of your mods; switch between character profiles (different save/mod sets for different characters); import/exort player and NPC faces between saves and mods; relevel NPCs when adding/removing major releveling mods like Oscuros' or Francescos; rename masters of a mod or savegame; edit names of custom spells, enchantements, etc. in a savegame; delete spells from your savegame spell list; repair the animation slowing bomb; merge leveled lists; and more. |