Difference between revisions of "Oblivion Mods FAQ"

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====Checking Conflicts/Overlaps====
====Checking Conflicts/Overlaps====
For a more detailed explanation of this topic, see the pinned thread [http://www.bethsoft.com/bgsforums/index.php?showtopic=775917 Conflicts and You], as well as [[Understanding_Mod_Conflict_Reports|Understanding Mod Conflict Reports]]. 
Probably the best tool to use for exploring overlaps between mods is [http://www.tesnexus.com/downloads/file.php?id=11536 TES4View]. This utility will let you easily see how multiple mods interact and override each other, as well as giving you a quick view of the changes that a plugin makes. It lets you browse a graphical record tree of your active plugins, revealing the values set by most record types and comparing overlapping changes from each active plugin. You can also use TES4View as an editor to easily resolve conflicts and do many other advanced editing jobs not possible using TESCS.
Probably the best tool to use for exploring overlaps between mods is [http://www.tesnexus.com/downloads/file.php?id=11536 TES4View]. This utility will let you easily see how multiple mods interact and override each other, as well as giving you a quick view of the changes that a plugin makes. It lets you browse a graphical record tree of your active plugins, revealing the values set by most record types and comparing overlapping changes from each active plugin. You can also use TES4View as an editor to easily resolve conflicts and do many other advanced editing jobs not possible using TESCS.


TES4View also has a sibling, [http://www.tesnexus.com/downloads/file.php?id=11484 TES4Dump], which produces a text report with most of the same detailed information.
TES4View also has a sibling, [http://www.tesnexus.com/downloads/file.php?id=11484 TES4Dump], which produces a text report with most of the same detailed information.


Using OBMM, you can also test to see where mods overlap. Simply click  
You can also test to see where mods overlap using OBMM, but this is a lot less accurate than TES4View since it doesn't let you see exactly what was changed. To use it, simply click  


   ''Utilities'' -> ''Conflict Report''  
   ''Utilities'' -> ''Conflict Report''  
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It is fairly rare to find conflicts that actually break anything. The conflict report is mostly useful for tracking down problems where a mod is not working the way it's supposed to work because a later mod changes the same thing. In this case you just have to decide which behavior you prefer and then move that mod down (later) in the load order so it gets precedence by loading last. If you really want to use conflicting changes from more than one mod at the same time, check to see if anyone has released a compatibility patch to make the mods work together, and if not you may be able to merge the two mods together using [http://www.tesnexus.com/downloads/file.php?id=8665 TES4Gecko].
It is fairly rare to find conflicts that actually break anything. The conflict report is mostly useful for tracking down problems where a mod is not working the way it's supposed to work because a later mod changes the same thing. In this case you just have to decide which behavior you prefer and then move that mod down (later) in the load order so it gets precedence by loading last. If you really want to use conflicting changes from more than one mod at the same time, check to see if anyone has released a compatibility patch to make the mods work together, and if not you may be able to merge the two mods together using [http://www.tesnexus.com/downloads/file.php?id=8665 TES4Gecko].
For more details on this topic, see [[Understanding_Mod_Conflict_Reports|Understanding Mod Conflict Reports]] by Martigen and motub.


===Load Order, Mod Names and Lost Items===
===Load Order, Mod Names and Lost Items===
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