Difference between revisions of "Oblivion Mods FAQ"

52 bytes removed ,  21:49, 24 February 2009
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Another etiquette link.
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(→‎How do I make a mod?: Link to new Modding Etiquette page.)
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==How do I make a mod?==
==How do I make a mod?==


The most important place to look for information about making mods, including many tutorials and how-to articles, is [[Main_Page|this very web site]]. The best tutorial to start with is [[:Category:A beginner's guide|Dtom's Modding Tutorial]]. You should also be familiar with [[Modding Etiquette|Modding Etiquette]]. You may also want to check out [http://hosted.filefront.com/bioxxusaf/1892433 bioxx's CS/NifSkope Video Tutorials].
The most important place to look for information about making mods, including many tutorials and how-to articles, is [[Main_Page|this very web site]]. The best tutorial to start with is [[:Category:A beginner's guide|Dtom's Modding Tutorial]]. You should also be familiar with [[Modding Etiquette]]. You may also want to check out [http://hosted.filefront.com/bioxxusaf/1892433 bioxx's CS/NifSkope Video Tutorials].


The best place to find help with the Construction Set is the [http://www.bethsoft.com/bgsforums/index.php?showforum=24 official CS forum] on the ESF boards.
The best place to find help with the Construction Set is the [http://www.bethsoft.com/bgsforums/index.php?showforum=24 official CS forum] on the ESF boards.
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If you're looking for technical details about the Oblivion file formats, fan-made tools, etc., you should definitely try the Oblivion Modding and Tech Support section of the [http://www.uesp.net/wiki/Oblivion:Oblivion UESP Wiki].
If you're looking for technical details about the Oblivion file formats, fan-made tools, etc., you should definitely try the Oblivion Modding and Tech Support section of the [http://www.uesp.net/wiki/Oblivion:Oblivion UESP Wiki].


Mods you create should be packaged in a common format (see the list of archive formats) along with a readme file describing what it does and how to install/uninstall it. The [[:Category:About Modding Etiquette|Modding Etiquette]] page provides some good tips on how to package and distribute your mod. If you want to make it really easy for users to install your mod, you should consider distributing it as an OMOD. Basic instructions for creating OMODs are included near the start of this FAQ. See [http://lhammonds.game-host.org/obmm/tutorials.asp OMOD tutorials] and the [http://timeslip.chorrol.com/obmmm/index.html OBMM Manual] for more details. If you want to do more advanced things with OMODs, LHammonds also offers a very good [http://lhammonds.game-host.org/obmm/script_templates.asp introduction to OBMM scripting].
Mods you create should be packaged in a common format (see the list of archive formats) along with a readme file describing what it does and how to install/uninstall it. The [[Modding Etiquette]] page provides some good tips on how to package and distribute your mod. If you want to make it really easy for users to install your mod, you should consider distributing it as an OMOD. Basic instructions for creating OMODs are included near the start of this FAQ. See [http://lhammonds.game-host.org/obmm/tutorials.asp OMOD tutorials] and the [http://timeslip.chorrol.com/obmmm/index.html OBMM Manual] for more details. If you want to do more advanced things with OMODs, LHammonds also offers a very good [http://lhammonds.game-host.org/obmm/script_templates.asp introduction to OBMM scripting].


===3D Mesh Exporter===
===3D Mesh Exporter===
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