Difference between revisions of "Oblivion Mods FAQ"

402 bytes added ,  14:26, 11 March 2009
→‎Yellow Exclamation Marks: take advantage of Oblivion.esp as the BSA loader
imported>Wrye
m (Another etiquette link.)
imported>Dev akm
(→‎Yellow Exclamation Marks: take advantage of Oblivion.esp as the BSA loader)
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In fact this is exactly what Bethesda did with the Shivering Isles expansion BSAs. They created an empty placeholder ESP called DLCShiveringIsles.esp and then named all of the BSA files like DLCShiveringIsles - xxxx.bsa
In fact this is exactly what Bethesda did with the Shivering Isles expansion BSAs. They created an empty placeholder ESP called DLCShiveringIsles.esp and then named all of the BSA files like DLCShiveringIsles - xxxx.bsa
If you're using BSA-Redirection, then you should already have an empty plugin named:
  Oblivion.esp
(note the .esp part -- this is not the same as Oblivion.esm)
If you already have this plugin loading, then simply rename the problem BSA file to take advantage of it, like this:
Oblivion - Cool New Items.bsa
This will force the BSA to load without having it registered in your Oblivion.ini file.


===Mod Load Order and Conflicts/Overlaps===
===Mod Load Order and Conflicts/Overlaps===
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