Difference between revisions of "Oblivion Mods FAQ"

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===3D Mesh Exporter===
===3D Mesh Exporter===


Bethesda didn't release an official 3D mesh exporter for Oblivion, but the NifTools team has stepped in to fill the void. So, if you're looking for information on how to create 3D meshes for use in Oblivion, the [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki] is the place to look. In particular, you should download the latest release of '''NifSkope''', grab the latest mesh exporter for whichever modeling program you want to use, and find help on the Help Forums. Also, [http://cs.elderscrolls.com/constwiki/index.php/NIBlE NIBlE] will let you edit Oblivion meshes, as well as convert Morrowind NIFs to Oblivion NIFs.
Bethesda didn't release an official 3D mesh exporter for Oblivion, but the NifTools team has stepped in to fill the void. So, if you're looking for information on how to create 3D meshes for use in Oblivion, the [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki] is the place to look. In particular, you should download the latest release of '''NifSkope''', grab the latest mesh exporter for whichever modeling program you want to use, and find help on the Help Forums. Also, [http://cs.elderscrolls.com/constwiki/index.php/NIBlE NIBlE] will let you edit Oblivion meshes, as well as convert Morrowind NIFs to Oblivion NIFs. [http://www.bestessays.com/ Writing services].


Custom animations and completely original creatures are now possible in Oblivion thanks to the hard work of Tazpn and the NifTools team. XMarksTheSpot has written a great [http://cs.elderscrolls.com/constwiki/index.php/Basic_Animation_Tutorial Basic Animation Tutorial] and Breeze582000 has written a tutorial on [http://cs.elderscrolls.com/constwiki/index.php/Importing_Animations_from_Blender Importing Animations from Blender]. In an effort to make all this a bit easier, SnowFoxZA has created a command-line utility called [http://www.tesnexus.com/downloads/file.php?id=11262 NifBlend] to help with exporting Blender animations to Oblivion .kf files.
Custom animations and completely original creatures are now possible in Oblivion thanks to the hard work of Tazpn and the NifTools team. XMarksTheSpot has written a great [http://cs.elderscrolls.com/constwiki/index.php/Basic_Animation_Tutorial Basic Animation Tutorial] and Breeze582000 has written a tutorial on [http://cs.elderscrolls.com/constwiki/index.php/Importing_Animations_from_Blender Importing Animations from Blender]. In an effort to make all this a bit easier, SnowFoxZA has created a command-line utility called [http://www.tesnexus.com/downloads/file.php?id=11262 NifBlend] to help with exporting Blender animations to Oblivion .kf files.