Difference between revisions of "Oblivion Mods FAQ"

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If the mod includes optional files, or isn't organized correctly, you'll probably need to extract it to a temporary folder somewhere, rearrange it correctly with the options you want to use, and then use ''add folder'' instead of ''add archive''. Alternately, if you're really ambitious and have some scripting experience, you can attach a script to the OMOD so it will prompt you for the option choices during Activation.
If the mod includes optional files, or isn't organized correctly, you'll probably need to extract it to a temporary folder somewhere, rearrange it correctly with the options you want to use, and then use ''add folder'' instead of ''add archive''. Alternately, if you're really ambitious and have some scripting experience, you can attach a script to the OMOD so it will prompt you for the option choices during Activation.


Unfortunately, most of the early tutorials written about OMOD creation have expired from ESF, but LHammonds' web site devoted to OBMM has several excellent [http://lhammonds.game-host.org/obmm/tutorials.asp OMOD tutorials]. If you want to do more advanced things with OMODs, LHammonds also offers a very good [http://lhammonds.game-host.org/obmm/script_templates.asp introduction to OBMM scripting].
Unfortunately, most of the early tutorials written about OMOD creation have expired from ESF, but LHammonds' web site devoted to OBMM has several excellent [http://HammondsLegacy.com/obmm/tutorials.asp OMOD tutorials]. If you want to do more advanced things with OMODs, LHammonds also offers a very good [http://HammondsLegacy.com/obmm/script_templates.asp introduction to OBMM scripting].


===Bain===
===Bain===
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If you're looking for technical details about the Oblivion file formats, fan-made tools, etc., you should definitely try the Oblivion Modding and Tech Support section of the [http://www.uesp.net/wiki/Oblivion:Oblivion UESP Wiki].
If you're looking for technical details about the Oblivion file formats, fan-made tools, etc., you should definitely try the Oblivion Modding and Tech Support section of the [http://www.uesp.net/wiki/Oblivion:Oblivion UESP Wiki].


Mods you create should be packaged in a common format (see the list of archive formats) along with a readme file describing what it does and how to install/uninstall it. The [[Modding Etiquette]] page provides some good tips on how to package and distribute your mod. If you want to make it really easy for users to install your mod, you should consider distributing it as an OMOD. Basic instructions for creating OMODs are included near the start of this FAQ. See [http://lhammonds.game-host.org/obmm/tutorials.asp OMOD tutorials] and the [http://timeslip.chorrol.com/obmmm/index.html OBMM Manual] for more details. If you want to do more advanced things with OMODs, LHammonds also offers a very good [http://lhammonds.game-host.org/obmm/script_templates.asp introduction to OBMM scripting].
Mods you create should be packaged in a common format (see the list of archive formats) along with a readme file describing what it does and how to install/uninstall it. The [[Modding Etiquette]] page provides some good tips on how to package and distribute your mod. If you want to make it really easy for users to install your mod, you should consider distributing it as an OMOD. Basic instructions for creating OMODs are included near the start of this FAQ. See [http://HammondsLegacy.com/obmm/tutorials.asp OMOD tutorials] and the [http://timeslip.chorrol.com/obmmm/index.html OBMM Manual] for more details. If you want to do more advanced things with OMODs, LHammonds also offers a very good [http://HammondsLegacy.com/obmm/script_templates.asp introduction to OBMM scripting].


===3D Mesh Exporter===
===3D Mesh Exporter===
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