Difference between revisions of "Photoshop: Creating Transparent Icons"
Photoshop: Creating Transparent Icons (edit)
Revision as of 13:15, 16 August 2006
, 13:15, 16 August 2006you CAN use Photoshop's DDS plug-in, you just need to be in Indexed Color mode - this article needs some rewriting in general
imported>GhanBuriGhan (Added to cats.) |
imported>DragoonWraith (you CAN use Photoshop's DDS plug-in, you just need to be in Indexed Color mode - this article needs some rewriting in general) |
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'''Original howto by Crimsonff7 on the elderscrolls.com forums.''' | '''Original howto by Crimsonff7 on the elderscrolls.com forums.''' | ||
4/26/2006 | 4/26/2006 | ||
This tutorial is for Adobe Photoshop. | |||
After looking around, I couldn't find a good place to tell me how to make transparent weapon icons. After much trial and error, I finally tweaked it to get it working ingame. | After looking around, I couldn't find a good place to tell me how to make transparent weapon icons. After much trial and error, I finally tweaked it to get it working ingame. | ||
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'''Step 5: Save.''' | '''Step 5: Save.''' | ||
It is wise to save a copy of the .psd file for later before this step. This is because the [http://download.nvidia.com/developer/NVTextureSuite/Photoshop_Plugins_7.83.0629.1500.exe Photoshop DDS plug-in] requires that your image be in Indexed Color format, which loses your layers. To change your image to Indexed Color, go to Image->Mode->Indexed Color. It'll ask if you wish to "Merge visible layers and discard hidden layers?" - say OK and you are given the menu for Indexed Color. The default settings are usually sufficient - press OK. Now Save As and choose DDS from the drop-down list. Icons use DXT3 format. The other settings are beyond the scope of this tutorial, but you'll get a decent result just leaving them alone. | |||
'''Step 6: | '''Step 6: Set icon in the construction set''' | ||
If you're this far, I'm assuming you know what to do. The construction set will balk about 7 mipmaps when there should be none. Ignore this, continue playing, save your mod, and load up the game. The texture appears as you told it to appear. | |||
'' | ''Note: Greys on the alpha channel are acceptable. If you have a weapon that is partially transparent (for example, how glass should be) by all means, paint the transparent areas a shade of grey.'' | ||
Note: Greys on the alpha channel are acceptable. If you have a weapon that is partially transparent (for example, how glass should be) by all means, paint the transparent areas a shade of grey. | |||
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