Difference between revisions of "Photoshop: Creating Transparent Icons"

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'''Original howto by Crimsonff7 on the elderscrolls.com forums.'''
{{Update}}
4/26/2006
{{Tools|req0=[http://download.nvidia.com/developer/NVTextureSuite/Photoshop_Plugins_7.83.0629.1500.exe Photoshop DDS plug-in]|req1=Adobe Photoshop}}
 
This tutorial is for Adobe Photoshop.


After looking around, I couldn't find a good place to tell me how to make transparent weapon icons. After much trial and error, I finally tweaked it to get it working ingame.
After looking around, I couldn't find a good place to tell me how to make transparent weapon icons. After much trial and error, I finally tweaked it to get it working ingame.
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'''Step 5: Save.'''
'''Step 5: Save.'''
Save as a PSD. DO NOT use the Nvidia DDS exporter, it seems like it can't handle this many alpha layers.
It is wise to save a copy of the .psd file for later before this step. This is because the [http://download.nvidia.com/developer/NVTextureSuite/Photoshop_Plugins_7.83.0629.1500.exe Photoshop DDS plug-in] requires that your image be in Indexed Color format, which loses your layers. To change your image to Indexed Color, go to Image->Mode->Indexed Color. It'll ask if you wish to "Merge visible layers and discard hidden layers?" - say OK and you are given the menu for Indexed Color. The default settings are usually sufficient - press OK. Now Save As and choose DDS from the drop-down list. Icons use DXT3 format. The other settings are beyond the scope of this tutorial, but you'll get a decent result just leaving them alone.
If you use [http://www.gimp.org/ Gimp] with [http://nifelheim.dyndns.org/~cocidius/dds/ dds plugin], just save as DXT3. You can skip step 6 and most of 7.
 
'''Step 6: Set icon in the construction set'''
If you're this far, I'm assuming you know what to do. The construction set will balk about 7 mipmaps when there should be none. Ignore this, continue playing, save your mod, and load up the game. The texture appears as you told it to appear.


'''Step 6: Conversion'''
''Note: Greys on the alpha channel are acceptable. If you have a weapon that is partially transparent (for example, how glass should be) by all means, paint the transparent areas a shade of grey.''
Convert to a DDS with [http://doom3.filefront.com/file/;29052 DDS Converter 2].


'''Step 7: Set icon in the construction set'''
If you're this far, I'm assuming you know what to do. The construction set will balk about 7 mipmaps when there should be none. Ignore this, continue playing, save your mod, and load up the game. The texture appears as you told it to appear.
''
Note: Greys on the alpha channel are acceptable. If you have a weapon that is partially transparent (for example, how glass should be) by all means, paint the transparent areas a shade of grey.
''


==See Also==
*[[Icons]]


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Miscellaneous_Tutorials]]
[[Category:Texturing_Tutorials]]
[[Category:Modeling_and_Texturing_Tutorials]]
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