Difference between revisions of "Photoshop: Normal Maps Basics"

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[[Category:Texturing_Tutorials]]
[[Category:Tutorials]]
[[Category:Tutorials]]
{{Tools|req0=[http://download.nvidia.com/developer/NVTextureSuite/Photoshop_Plugins_7.83.0629.1500.exe Photoshop DDS plug-in]|req1=Adobe Photoshop}}
== The Basics of Creating/Editing Normal Maps for Textures ==
== The Basics of Creating/Editing Normal Maps for Textures ==
Created by [[User:Shiraishi|Shiraishi]]


Before you read this tutorial, it is advised that you check out '''Darknel's Reskinning Rudiments''' [http://cs.elderscrolls.com/constwiki/index.php?title=Reskinning_Rudiments_1] and '''Vixyn's Retex Guide''' [http://cs.elderscrolls.com/constwiki/index.php/Retex_Guide]. This tutorial assumes you understand some of the basics of reskinning and have a at least a beginner's knowledge and experience with Adobe Photoshop.
Before you read this tutorial, it is advised that you check out [[Retexturing Made Easy]].  
 
This tutorial assumes you understand some of the basics of reskinning and have at least a beginner's knowledge and experience with Adobe Photoshop.


This tutorial deals with normal maps. You know, those blue textures that look like they're important, but you just don't know enough to where you could actually do something with them.  
This tutorial deals with normal maps. You know, those blue textures that look like they're important, but you just don't know enough to where you could actually do something with them.  
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I assume you have read the tutorials regarding the basics of reskinning, thus most of you are probably familiar with how to reskin one of those, so I'm not going to bother going into the specifics of how to reskin one.
I assume you have read the tutorials regarding the basics of reskinning, thus most of you are probably familiar with how to reskin one of those, so I'm not going to bother going into the specifics of how to reskin one.
For my reskin, I borrowed a texture from Hard_Rocker's Dragonbone armor and did a little tweaking to the brightness and contrast. I also wanted the helmet to have dark eyeholes instead of bright glowing eyes, so I just burned the areas where the eyes and mouth are.  
For my reskin, I borrowed a texture from '''Hard_Rocker's Dragonbone armor''' [http://www.tessource.net/files/file.php?id=2859] and did a little tweaking to the brightness and contrast. I also wanted the helmet to have dark eyeholes instead of bright glowing eyes, so I just burned the areas where the eyes and mouth are.  


'''My result.'''
'''My result.'''
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==See Also==  
==See Also==  
[[Retex_Troubleshooting|Retex Troubleshooting]]
[[Retex_Troubleshooting|Retex Troubleshooting]]
[[Creating detailed Normal Maps]]
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