Difference between revisions of "Photoshop: Normal Maps Basics"

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[[Category:Modeling_and_Texturing_Tutorials]]
 
[[Category:Texturing_Tutorials]]
[[Category:Tutorials]]
[[Category:Tutorials]]
{{Tools|req0=[http://download.nvidia.com/developer/NVTextureSuite/Photoshop_Plugins_7.83.0629.1500.exe Photoshop DDS plug-in]|req1=Adobe Photoshop}}


== The Basics of Creating/Editing Normal Maps for Textures ==
== The Basics of Creating/Editing Normal Maps for Textures ==
Created by [[User:Shiraishi|Shiraishi]]


Before you read this tutorial, it is advised that you check out [[Retexturing Made Easy]].  
Before you read this tutorial, it is advised that you check out [[Retexturing Made Easy]].  


This tutorial assumes you understand some of the basics of reskinning and have a at least a beginner's knowledge and experience with Adobe Photoshop.
This tutorial assumes you understand some of the basics of reskinning and have at least a beginner's knowledge and experience with Adobe Photoshop.


This tutorial deals with normal maps. You know, those blue textures that look like they're important, but you just don't know enough to where you could actually do something with them.  
This tutorial deals with normal maps. You know, those blue textures that look like they're important, but you just don't know enough to where you could actually do something with them.  
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==See Also==  
==See Also==  
[[Retex_Troubleshooting|Retex Troubleshooting]]
[[Retex_Troubleshooting|Retex Troubleshooting]]
[[Category:Modeling_and_Texturing_Tutorials]]
 
[[Creating detailed Normal Maps]]
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