Difference between revisions of "PlaceAtMe"

No change in size ,  20:27, 18 July 2006
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imported>Gamall
(Following talk, added "Disable is not Destroy" section.)
imported>Gamall
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Note that is is really unclear at the moment whether or not disabled PlaceAtMe'd objects are ultimately cleaned out of the savegames. Tests seem to show they are not, which can be a serious problem with spells that create lots of activators, for instance, and then disable them.  
Note that is is really unclear at the moment whether or not disabled PlaceAtMe'd objects are ultimately cleaned out of the savegames. Tests seem to show they are not, which can be a serious problem with spells that create lots of activators, for instance, and then disable them.  


So it seems only advisable to recommand the use of [[MoveTo]] on persistant references, whenever possible, instead of the couple [[PlaceAtMe]] / [[Disable]].
So it seems only advisable to recommend the use of [[MoveTo]] on persistant references, whenever possible, instead of the couple [[PlaceAtMe]] / [[Disable]].


Most of the time, MoveTo will prove at least as convenient as PlaceAtMe. However, if really ''need'' to use PlaceAtMe in your mod, it would be fair to indicate that fact in your mod's Readme file.
Most of the time, MoveTo will prove at least as convenient as PlaceAtMe. However, if really ''need'' to use PlaceAtMe in your mod, it would be fair to indicate that fact in your mod's Readme file.
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