Difference between revisions of "Player"

654 bytes added ,  21:45, 5 June 2008
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imported>Qazaaq
(glossary page, i'm really not that good in explaining things)
imported>Wrye
Line 2: Line 2:
#The character controlled by the user.
#The character controlled by the user.
#A [[Reference variables|reference variable]] that always references the player.
#A [[Reference variables|reference variable]] that always references the player.
===Notes===
* The player [[Glossary#B|base object]] is hardwired into the engine with formid 0x00000007.
* The player reference is also hardwired into the engine with formid 0x00000014.
** The player reference does not actually appear in Oblivion.esm. The gameengine automatically adds it at runtime.
* When the string "player" is used in a script, it is compiled to refer to the player reference, ''not'' the player base object -- even though it is the base object that has the id "player".
** If you need to refer to the player baseobject in a script, then you'll need to use its formid. (Or if using OBSE, use a call like "player.getBaseObject".)


[[Category: Glossary]]
[[Category: Glossary]]
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