Difference between revisions of "Player"
no edit summary
imported>Qazaaq (glossary page, i'm really not that good in explaining things) |
imported>Wrye |
||
Line 2: | Line 2: | ||
#The character controlled by the user. | #The character controlled by the user. | ||
#A [[Reference variables|reference variable]] that always references the player. | #A [[Reference variables|reference variable]] that always references the player. | ||
===Notes=== | |||
* The player [[Glossary#B|base object]] is hardwired into the engine with formid 0x00000007. | |||
* The player reference is also hardwired into the engine with formid 0x00000014. | |||
** The player reference does not actually appear in Oblivion.esm. The gameengine automatically adds it at runtime. | |||
* When the string "player" is used in a script, it is compiled to refer to the player reference, ''not'' the player base object -- even though it is the base object that has the id "player". | |||
** If you need to refer to the player baseobject in a script, then you'll need to use its formid. (Or if using OBSE, use a call like "player.getBaseObject".) | |||
[[Category: Glossary]] | [[Category: Glossary]] |