Difference between revisions of "Player"
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imported>Wrye (Remove from glossary category.) |
imported>Exemptnormal85 (→Notes) |
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* The player [[Glossary#B|base object]] is hardwired into the engine with formid 0x00000007. | * The player [[Glossary#B|base object]] is hardwired into the engine with formid 0x00000007. | ||
* The player reference is also hardwired into the engine with formid 0x00000014. | * The player reference is also hardwired into the engine with formid 0x00000014. | ||
** The player reference does not actually appear in Oblivion.esm. The | ** The player reference does not actually appear in Oblivion.esm. The game engine automatically adds it at runtime. | ||
* When the string "player" is used in a script, it is compiled to refer to the player reference, ''not'' the player base object -- even though it is the base object that has the id "player". | * When the string "player" is used in a script, it is compiled to refer to the player reference, ''not'' the player base object -- even though it is the base object that has the id "player". | ||
** If you need to refer to the player baseobject in a script, then you'll need to use its formid. (Or if using OBSE, use a call like "player.getBaseObject".) | ** If you need to refer to the player baseobject in a script, then you'll need to use its formid. (Or if using OBSE, use a call like "player.getBaseObject".) |