Difference between revisions of "Player"

769 bytes added ,  12:47, 20 January 2010
Claarifying Player vs. PlayerRef
imported>Qazaaq
(glossary page, i'm really not that good in explaining things)
imported>QQuix
(Claarifying Player vs. PlayerRef)
 
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#A [[Reference variables|reference variable]] that always references the player.
#A [[Reference variables|reference variable]] that always references the player.


[[Category: Glossary]]
===Notes===
* The player [[Glossary#B|base object]] is hardwired into the engine with formid 0x00000007.
* The player reference is also hardwired into the engine with formid 0x00000014.
** The player reference does not actually appear in Oblivion.esm. The game engine automatically adds it at runtime.
* In scripts, use "playerRef" to refer to the player reference (formID 0x00000014).
* When the string "player" is used in a script, the compiler (and OBSE) give you some leeway, treating it as a reference when necessary (e.g. before a dot) but both can get confused when the usage is ambiguous (e.g. as a function argument).
** If you need to refer to the player base object in a script, then you'll need to use its formid. (Or if using OBSE, use a call like "playerRef.getBaseObject".)
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