Difference between revisions of "Player"

138 bytes added ,  12:47, 20 January 2010
Claarifying Player vs. PlayerRef
imported>Exemptnormal85
imported>QQuix
(Claarifying Player vs. PlayerRef)
 
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* The player reference is also hardwired into the engine with formid 0x00000014.  
* The player reference is also hardwired into the engine with formid 0x00000014.  
** The player reference does not actually appear in Oblivion.esm. The game engine automatically adds it at runtime.
** The player reference does not actually appear in Oblivion.esm. The game engine automatically adds it at runtime.
* When the string "player" is used in a script, it is compiled to refer to the player reference, ''not'' the player base object -- even though it is the base object that has the id "player".  
* In scripts, use "playerRef" to refer to the player reference (formID 0x00000014).
** If you need to refer to the player baseobject in a script, then you'll need to use its formid. (Or if using OBSE, use a call like "player.getBaseObject".)
* When the string "player" is used in a script, the compiler (and OBSE) give you some leeway, treating it as a reference when necessary (e.g. before a dot) but both can get confused when the usage is ambiguous (e.g. as a function argument).  
** If you need to refer to the player base object in a script, then you'll need to use its formid. (Or if using OBSE, use a call like "playerRef.getBaseObject".)
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