Player

Revision as of 21:51, 5 June 2008 by imported>Wrye (Remove from glossary category.)
Player
  1. The character controlled by the user.
  2. A reference variable that always references the player.

Notes

  • The player base object is hardwired into the engine with formid 0x00000007.
  • The player reference is also hardwired into the engine with formid 0x00000014.
    • The player reference does not actually appear in Oblivion.esm. The gameengine automatically adds it at runtime.
  • When the string "player" is used in a script, it is compiled to refer to the player reference, not the player base object -- even though it is the base object that has the id "player".
    • If you need to refer to the player baseobject in a script, then you'll need to use its formid. (Or if using OBSE, use a call like "player.getBaseObject".)