Difference between revisions of "Portal:Scripting"

20 bytes removed ,  13:53, 30 December 2010
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→‎Scripting Basics: May be a better name for this concept.
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m (→‎Scripting Basics: May be a better name for this concept.)
 
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<h2 class="header">Featured</h2>
<h2 class="header">Featured</h2>
[[Image:Scripttut2_testing2.JPG|thumb|right|The message box we wrote]]
==== My Second Script ====
==== My Second Script ====
[[Image:1_script_window.JPG|thumb|right|The scripting window]]
While the '''My First Script''' tutorial is a good first taste of scripting for Oblivion, it does not appreciably demonstrate what the scripting language in Oblivion can do. It is a wonderful introduction for those who have never seen a programming or scripting language before, but a more in-depth tutorial would be helpful to further introduce modders to this amazing resource.
While the My First Script tutorial is a good first taste of scripting for Oblivion, it does not appreciably demonstrate what the scripting language in Oblivion can do. It is a wonderful introduction for those who have never seen a programming or scripting language before, but a more in-depth tutorial would be helpful to further introduce modders to this amazing resource.


This tutorial has been largely adapted from GhanBuriGhan's excellent Morrowind Scripting for Dummies; all credit goes to GhanBuriGhan for his fantastic work on the original.
This tutorial has been largely adapted from GhanBuriGhan's excellent Morrowind Scripting for Dummies; all credit goes to GhanBuriGhan for his fantastic work on the original.


This tutorial is meant to be a more complete introduction to scripting for Oblivion than the My First Script tutorial, and assumes that the reader is already familiar with My First Script. If you do not understand the main points of that tutorial, you may find yourself in over your head here. If you're comfortable with My First Script, though, let's begin scripting!
This tutorial is meant to be a more complete introduction to scripting for Oblivion than the My First Script tutorial, and assumes that the reader is already familiar with My First Script. If you do not understand the main points of that tutorial, you may find yourself in over your head here. If you're comfortable with My First Script, though, let's begin scripting!
 
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<div style="text-align:right">[[Scripting Tutorial: My Second Script|Read more...]]</div>
<div style="text-align:right; padding: 2px;">[[Scripting Tutorial: My Second Script|Read more...]]</div>
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*[[Scripting Tutorial: My Second Script|My Second Script]]
*[[Scripting Tutorial: My Second Script|My Second Script]]
*[[Start Your Mod]]
*[[Start Your Mod]]
*[[Scripting_Tutorial:_Creating_a_Simple_Timer|Creating a Simple Timer]]
*[[Scripting_Tutorial:_Modify_Weapon_On_Equip|Modify Weapon On Equip]]


==Functions==
==Functions==
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**[[Object scripts]]
**[[Object scripts]]
**[[Quest scripts]]  
**[[Quest scripts]]  
**[[Global Scripts]] - <strike>(Should be merged with [[Quest scripts]].)</strike>
**[[Global Scripts]]
**[[Magic effect scripts]]
**[[Magic effect scripts]]
*[[Script Processing]]
*[[Script Processing]]
*[[Cross Script Variables]]


==Troubleshooting==
==Troubleshooting==
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==Extensions and Libraries==
==Extensions and Libraries==
*[[Oblivion Script Extender]] -  
*[[Oblivion Script Extender]] - Oblivion scripting language extension.
**[[:Category:Pluggy|Pluggy]] - Array, string, Ini functions.
**[[:Category:TSFC|Tibixie's String Collection Function]] - String functions.
**[[Interfacing Pluggy and TSFC]] - Integrating string functions.
*[[ESM Math Library]] - Math functions as stage function library.
*[[ESM Math Library]] - Math functions as stage function library.
*[http://www.uesp.net/wiki/Tes4Mod:Cobl/Modding Cobl] - Common Oblivion.
*[http://www.uesp.net/wiki/Tes4Mod:Cobl/Modding Cobl] - Common Oblivion.
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