PositionWorld

Revision as of 17:01, 14 October 2012 by imported>QQuix (Forgot to add internal links)
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Syntax:

PositionWorld x, y, z, zRot, WorldID 
PosWorld x, y, z, zRot, WorldID 

Warps the object to the exterior coordinate location specified by x, y, and z in the specified worldspace. The object will be facing the world angle specified by zRot (measured in radians, not degrees). All parameters are floats.

Example:

PositionWorld 76345, 100.56, 215, 1, Tamriel 

NotesEdit

  • PositionWorld, PositionCell and MoveTo do exactly the same thing: they position a reference at a certain position on a given Worldspace/Cell (it has been said that, internally, they use the same code). The difference is that MoveTo retrieves the Worldspace/Cell and XYZ values from the referred object while PositionCell and PositionWorld get them from the parameters you provide.
  • To convert to radians, multiply your regular Oblivion Z rotation by 0.01745.

See AlsoEdit