Difference between revisions of "Property Element"

349 bytes added ,  20:13, 22 May 2009
→‎Menu: stackingtype
imported>JRoush
(→‎Menu: class element)
imported>JRoush
(→‎Menu: stackingtype)
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== Menu ==
== Menu ==
Properties specific to the [[Menu Element#Menu|Menu Element]]
Properties specific to the [[Menu Element#Menu|Menu Element]]
*'''Class''' (Numeric) Specifies which internal menu "class" to use for handling input & output to the menu.  Values match those returned by [[MenuMode]], and can be specified using literal integer or one of the predefined XML entities (e.g. both '1049' and '&RechargeMenu;' will specify the recharge menu class). Values for which no internal menu class exists (like zero) will result in a "dead" menu - the menu will open, but will not be updated or accept input.
*'''Class''' (Numeric) Specifies which internal menu "class" to use for handling input & output to the menu.  Values match those returned by [[MenuMode]], but are generally specified using a set of XML entities closely based on the menu name (e.g. "&RechargeMenu;" for the Recharge menu, with numerical value 1049). Values for which no internal menu class exists (like zero) will result in a "dead" menu - the menu will open, but will not be updated or accept input.
*'''Stackingtype''' (Numeric)  
*'''Stackingtype''' (Numeric) Specifies whether or not the menu blocks the use of other menus and or the gameplay controls while open.  Most menus do; only the HUD and the magic effects popup do not by default.  Possible values are "&no_click_past;" (numerical value 6006) and "&does_not_stack;" (6008), although any value other than 6006 appears to cause non-blocking behavior.
*'''Menufade''' (Numeric)
*'''Menufade''' (Numeric)


[[Category:Oblivion XML]]
[[Category:Oblivion XML]]
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