Difference between revisions of "Property Element"
→Menu: stackingtype
imported>JRoush (→Menu: class element) |
imported>JRoush (→Menu: stackingtype) |
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== Menu == | == Menu == | ||
Properties specific to the [[Menu Element#Menu|Menu Element]] | Properties specific to the [[Menu Element#Menu|Menu Element]] | ||
*'''Class''' (Numeric) Specifies which internal menu "class" to use for handling input & output to the menu. Values match those returned by [[MenuMode]], | *'''Class''' (Numeric) Specifies which internal menu "class" to use for handling input & output to the menu. Values match those returned by [[MenuMode]], but are generally specified using a set of XML entities closely based on the menu name (e.g. "&RechargeMenu;" for the Recharge menu, with numerical value 1049). Values for which no internal menu class exists (like zero) will result in a "dead" menu - the menu will open, but will not be updated or accept input. | ||
*'''Stackingtype''' (Numeric) | *'''Stackingtype''' (Numeric) Specifies whether or not the menu blocks the use of other menus and or the gameplay controls while open. Most menus do; only the HUD and the magic effects popup do not by default. Possible values are "&no_click_past;" (numerical value 6006) and "&does_not_stack;" (6008), although any value other than 6006 appears to cause non-blocking behavior. | ||
*'''Menufade''' (Numeric) | *'''Menufade''' (Numeric) | ||
[[Category:Oblivion XML]] | [[Category:Oblivion XML]] |