Difference between revisions of "Property Element"

194 bytes added ,  20:16, 22 May 2009
→‎Menu: menufade
imported>JRoush
(→‎Menu: stackingtype)
imported>JRoush
(→‎Menu: menufade)
Line 49: Line 49:
*'''Class''' (Numeric) Specifies which internal menu "class" to use for handling input & output to the menu.  Values match those returned by [[MenuMode]], but are generally specified using a set of XML entities closely based on the menu name (e.g. "&RechargeMenu;" for the Recharge menu, with numerical value 1049). Values for which no internal menu class exists (like zero) will result in a "dead" menu - the menu will open, but will not be updated or accept input.
*'''Class''' (Numeric) Specifies which internal menu "class" to use for handling input & output to the menu.  Values match those returned by [[MenuMode]], but are generally specified using a set of XML entities closely based on the menu name (e.g. "&RechargeMenu;" for the Recharge menu, with numerical value 1049). Values for which no internal menu class exists (like zero) will result in a "dead" menu - the menu will open, but will not be updated or accept input.
*'''Stackingtype''' (Numeric) Specifies whether or not the menu blocks the use of other menus and or the gameplay controls while open.  Most menus do; only the HUD and the magic effects popup do not by default.  Possible values are "&no_click_past;" (numerical value 6006) and "&does_not_stack;" (6008), although any value other than 6006 appears to cause non-blocking behavior.
*'''Stackingtype''' (Numeric) Specifies whether or not the menu blocks the use of other menus and or the gameplay controls while open.  Most menus do; only the HUD and the magic effects popup do not by default.  Possible values are "&no_click_past;" (numerical value 6006) and "&does_not_stack;" (6008), although any value other than 6006 appears to cause non-blocking behavior.
*'''Menufade''' (Numeric)
*'''Menufade''' (Numeric) Specifies the duration (in seconds) of the "fade in" and "fade out" effect when the menu is opened and closed, respectively.  While fading, the menu is open but does not update or accept input.


[[Category:Oblivion XML]]
[[Category:Oblivion XML]]
Anonymous user