Difference between revisions of "Quest Data Tab"

318 bytes added ,  19:22, 5 November 2009
Helping prevent the Invalid Directory error.
imported>Kkuhlmann
 
imported>BlackWolfe
(Helping prevent the Invalid Directory error.)
 
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*'''Start Game Enabled:''' If this box is checked, the quest is active at the beginning of the game. Otherwise, it will not become active until the [[StartQuest]] or [[SetStage]] commands are used.
*'''Start Game Enabled:''' If this box is checked, the quest is active at the beginning of the game. Otherwise, it will not become active until the [[StartQuest]] or [[SetStage]] commands are used.
*'''Allow Repeated Conversation Topics:''' If this box is unchecked, conversations will never use the same topic twice (in the same conversation). Check this box for quests that have scripted conversations that require the same topic to be used repeatedly.
*'''Allow Repeated Conversation Topics:''' If this box is unchecked, conversations will never use the same topic twice (in the same conversation). Check this box for quests that have scripted conversations that require the same topic to be used repeatedly.
*'''Allow Repeated Stages:''' If this box is checked, a journal entry will be displayed (and quest stage results run) every time [[SetStage]] is called for a particular stage number. Otherwise, [[SetStage]] has no effect after it is called the first time for any stage.
*'''Allow Repeated Stages:''' If this box is checked, a journal entry will be displayed (and quest stage results run) every time [[SetStage]] is called for a particular stage number. Otherwise, [[SetStage]] has no effect after it is called the first time for any stage. This is useful if you want multiple journal entries for each stage. However, SetStage must be called each time for each entry update.
*'''Add Icon Image:''' The image file for the quest icon in the player's quest log.
*'''Add Icon Image:''' The image file for the quest icon in the player's quest log.  The icon is a 64x64 pixel DDS file and MUST be in a subdirectory of Data\Textures\menus\icons - Most built-in quests use a Quests subdirectory as well, but that is not a requirement.
*'''[[:Category:Conditions|Quest Conditions]]:''' Any conditions here are added (ANDed) to the conditions on ALL dialogue contained in this quest.
*'''[[:Category:Conditions|Quest Conditions]]:''' Any conditions here are added (ANDed) to the conditions on ALL dialogue contained in this quest.
*'''View Filtered Dialogue Window:''' Brings up the [[Filtered Dialogue|filtered dialogue window]], filtered on the selected quest.
*'''View Filtered Dialogue Window:''' Brings up the [[Filtered Dialogue|filtered dialogue window]], filtered on the selected quest.
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