Difference between revisions of "Quest Stages Tab"

25 bytes removed ,  08:58, 27 June 2006
This should be correct now.
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imported>Evilbunnies
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When a quest stage is set using the [[SetStage]] script command, each quest stage item may be applied: if it passes the specified conditions, the Log Entry text is written to the player's quest log, and the Result Script is run.
When a quest stage is set using the [[SetStage]] script command, each quest stage item may be applied: if it passes the specified conditions, the Log Entry text is written to the player's quest log, and the Result Script is run.
*'''Log Entry:''' The text that is displayed in the player's quest log when the stage item is applied. Only one journal entry is permitted per stage. See Stage 70 to 75 of MS05 "Through a Nightmare Darkly" for creating a string of journal entries that trigger with variables that change in any order.
*'''Log Entry:''' The text that is displayed in the player's quest log when the stage item is applied. Only one journal entry is permitted per stage, unless the "Allow Repeat Stages" flag is checked under the "Quest Data" tab. SetStage must still be called for each entry.
*'''Result Script:''' These script commands are run when the stage item is applied.
*'''Result Script:''' These script commands are run when the stage item is applied.
*'''[[:Category:Conditions|Conditions]]:''' The conditions must be true for the quest stage item to be applied. Note that most [[reference functions]] are invalid when attached to a quest stage, since the stage is not a reference. Note also that "Run on Target" is invalid for conditions attached to quest stages. When referring to a variable in a script, the variable must also be changed before the stage is changed.
*'''[[:Category:Conditions|Conditions]]:''' The conditions must be true for the quest stage item to be applied. Note that most [[reference functions]] are invalid when attached to a quest stage, since the stage is not a reference. Note also that "Run on Target" is invalid for conditions attached to quest stages. When setting a variable in a script as a condition, the variable must be changed before SetStage is called.
*'''Complete Quest:''' If this box is checked, setting this stage will move the quest from the active to completed portions of the player's journal. Note that a completed quest can still be running.
*'''Complete Quest:''' If this box is checked, setting this stage will move the quest from the active to completed portions of the player's journal. Note that a completed quest can still be running.
*'''Export Quest Stages:''' All the text and conditions of quest stages can be exported to a text file.
*'''Export Quest Stages:''' All the text and conditions of quest stages can be exported to a text file.
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