Difference between revisions of "Quest Tutorial"

9 bytes added ,  17:21, 23 July 2006
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imported>ShadowDancer
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imported>ShadowDancer
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8)Now to add the door the key will open.<br>
8) Now to add the door the key will open.<br>
Go to BrumaExterior 5 and find a place for a door.  It will just be a door in the middle of nowhere, nothing fancy at this stage.<br>
Go to BrumaExterior 5 and find a place for a door.  It will just be a door in the middle of nowhere, nothing fancy at this stage.<br>
Again, the same with the key, we dont have Door Meshes, to lets edit another one.
Again, the same with the key, we dont have Door Meshes, to lets edit another one.
WorldObjects -> Door -> Architecture -> Bruma -> BrumaLoadDoorBaenlin1 -> Right Click "Edit"<br>
WorldObjects -> Door -> Architecture -> Bruma -> BrumaLoadDoorBaenlin1 -> Right Click "Edit"<br>
ID I changed to "BrumaFallenAllianceDoor" (I added the Bruma section, as I plan a number of doors in my final mod).<br>
I changed the "ID" to BrumaFallenAllianceDoor (I added the Bruma section, as I plan a number of doors in my final mod).<br>
Name = Sturdy Wooden Door.<br>
Name = Sturdy Wooden Door.<br>
That's all for the door at the moment.<br>
That's all for the door at the moment.<br>
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9) Double click on it when it's in the editor. Now click the "Lock Tab", change it to Needs a key and change the Key to the FallenAllianceKey we duped a few minutes ago.
9) Double click on it when it's in the editor. Now click the "Lock Tab", change it to "Needs a key" and change the Key to the "FallenAllianceKey" we duped a few minutes ago.
Also click the Visible when distance box.<br>
Also click the Visible when distance box.<br>
[http://www.sevenpurplehampants.com/gallery/v/games/oblivion_tut/key.JPG.html]<br>
[http://www.sevenpurplehampants.com/gallery/v/games/oblivion_tut/key.JPG.html]<br>
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Which takes us to an interior cell.<br>
Which takes us to an interior cell.<br>
<br>
<br>
Special Thanks to Mr Cheese on the Offical Edler Scrolls Forum for his help.<br>
Special Thanks to Mr Cheese on the Offical Elder Scrolls Forum for his help.<br>
Also to dysesothymteric of the same forum.<br>
Also to dysesothymteric of the same forum.<br>
Also little bits from other people I am sure.<br>
Also little bits from other people I am sure.<br>
Anonymous user