Difference between revisions of "Quest Tutorial"

138 bytes added ,  22:14, 23 August 2010
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imported>ThRaInPa
imported>Darkrder
 
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I haven't seen any other tutorials on this subject matter in its entirety.
<div class="header" style="width:auto;margin:0 0 0.5em 0;border:1px solid #6e5229;font-size:1.35em;font-weight:bolder;text-align:left;text-transform:none;">A Simple Quest Tutorial</div>
So here it is.


All given names and location names are of my making, and can be changed to your glee, just kept them like this for my own sake.
All following locations, names and text is entirely open for use. Any use in other sites will not cause conflict between me and the site master.


Tutorial Outline:
Tutorial Outline:
#Make an NPC
#Make a Quest
#Get an Item
#Talk to an NPC
#Talk to an NPC
#Get given a choice
#End Quest
#Get given a key
#Key opens a door
#Now in interior




==Quest NPC to Talk to==
==Make an NPC==
[[Image:QT1npc.JPG|thumb|right|NPC properties window]]
[[Image:QT1npc.JPG|thumb|right|NPC properties window]]
You will need an NPC to talk to. Go to the Actors -> NPC tab, right click in the large white section and click New. I called mine "Diemos Veland". Click OK to close.
You will need an NPC to talk to. Go to the Actors -> NPC tab, right click in the large white section and click New. I called mine "Diemos Veland". Click OK to close.
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Open up the BrumaExterior cell and open (double click) on Exterior5. This will take you near the front gates. Click and drag your NPC there and press F to make him fall to the ground. Place him where you want.<br>
Open up the BrumaExterior cell and open (double click) on Exterior5. This will take you near the front gates. Click and drag your NPC there and press F to make him fall to the ground. Place him where you want.<br>


==Get given a choice==
 
==Make a Quest==
[[Image:QT2questdata.JPG|thumb|right|Quest data window]]
[[Image:QT2questdata.JPG|thumb|right|Quest data window]]
''''Menu Bar -> Character -> Quests''''
''''Menu Bar -> Character -> Quests''''
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Its basic and it works.
Its basic and it works.


==Get given a key==
==Talk to an NPC==
Now click on "Topics" tab. Right click under "Editor ID" and scroll down till you find "GREETING", add that.
Now click on "Topics" tab. Right click under "Editor ID", click "Add Topic", and scroll down till you find "GREETING", add that.


Now with it selected on the right hand side "Info" section right click and click "new". In the new window that just popped up type "Greetings, I have heard of you" and click OK. The response you place in "GREETINGS" is what the NPC will say when you first start a conversation with them.
Now with it selected on the right hand side "Info" section right click and click "new". In the new window that just popped up type "Greetings, I have heard of you" and click OK. The response you place in "GREETINGS" is what the NPC will say when you first start a conversation with them.
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Now we have an NPC that will say "Greetings, I have heard of you" when you speak to him.
Now we have an NPC that will say "Greetings, I have heard of you" when you speak to him.


 
==Get an Item==
==Key opens a door==
Right click under "Editor ID" and click new.  Make three this time before you select one.
Right click under "Editor ID" and click new.  Make three this time before you select one.


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Go ahead and paste the GetIsID NPC:DiemosVeland 1 condition in each of them before we forget.
Go ahead and paste the GetIsID NPC:DiemosVeland 1 condition in each of them before we forget.


Now, with GREETING selected right click under "Add Topics" and add FAWho. This means once the greeting is finished with, it will add that topic, later that topic will spawn Yes or No.
Now, with GREETING selected right click under "Add Choices" and add FAWho. This means once the greeting is finished with, it will add that topic, later that topic will spawn Yes or No.


Now, to edit:
Now, to edit:
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Time to add the extra bits such as a key, door for the key, Interior and scripting some stuff. It's all fairly simple.
Time to add the extra bits such as a key, door for the key, Interior and scripting some stuff. It's all fairly simple.


==Key opens a door==
==Making the Key, Making the Door, Making the Cell==
[[Image:QT4queststages.JPG|thumb|right|Outline of the Quest Data Tab]]
[[Image:QT4queststages.JPG|thumb|right|Outline of the Quest Data Tab]]
Go now to the "Quest stages" tab in the Quest window.  This will add journal entries.
Go now to the "Quest stages" tab in the Quest window.  This will add journal entries.


For the following I used powers of 5. 5,10,15,20.  So I wouldn't get mixed up with Stage 34 or 43 kinda thing.
For the following I used multiples of 5: 5,10,15,20.  This is so I wouldn't get mixed up with Stage 34 or 43 kinda thing.


Add a new Index and make it 5.
Add a new Index and make it 5.
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I did the same back to the other door as well.  Dont forget to align the newly made door markers to align 180 degrees to the door. Facing outwards.  And be on ground level.<br>
I did the same back to the other door as well.  Dont forget to align the newly made door markers to align 180 degrees to the door. Facing outwards.  And be on ground level.<br>


That should be all.<br>
And that should be it!<br>


What we can do:<br>
What we can do:<br>
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