Difference between revisions of "Remote Activators"

276 bytes added ,  21:01, 9 September 2007
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===Other===
===Other===
I've not mentioned a few other types of remote activators that I haven't found a use for yet but perhaps you could. If you find any other uses for remote activators not mentioned here, please feel free to add to the comments below.
I've not mentioned a few other types of remote activators that I haven't found a use for yet but perhaps you could. If you find any other uses for remote activators not mentioned here, please feel free to add to the comments below. Some objects are useful to use as ''remote objects'' but without employing their default 'activation' method. For example, using a persistant trap that you temporarily [[MoveTo]] a location is a handy way to force damage that creates blood splatter and/or a push-back effect.


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Anonymous user