Difference between revisions of "Remote Activators"

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=Remote Activators=
'''By GuidoBot'''  ([[User:GuidoBot|GuidoBot]] 22:29, 10 October 2006 (EDT))




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#As a picker-upper. A shadow actor is great for picking up [remote] items so they can be moved between inventories. This is very useful when first getting items into the game, e.g. for sale at merchants. Although not so useful, you can also use this to drop items near the player. Again, all these actions will go on silently and avoid "over emcumbered" messages, etc. One thing to note here is that the shadow will have to be temporily enabled to perform an [[Activate]] command, but you wont see it if you disable the next frame. (I also like to shrink my shadow since their size is irrelevant. [[SetUnconscious]] is also useful here if you dont want to hear ghost voices.)
#As a picker-upper. A shadow actor is great for picking up [remote] items so they can be moved between inventories. This is very useful when first getting items into the game, e.g. for sale at merchants. Although not so useful, you can also use this to drop items near the player. Again, all these actions will go on silently and avoid "over emcumbered" messages, etc. One thing to note here is that the shadow will have to be temporily enabled to perform an [[Activate]] command, but you wont see it if you disable the next frame. (I also like to shrink my shadow since their size is irrelevant. [[SetUnconscious]] is also useful here if you dont want to hear ghost voices.)
#As a target for running scripts. A shadow can run scripts, either directly on itself when near the player, or as the target for objects added to its inventory using [[AddItem|AddItem 1]]. This is a way to create true dynamic functions in Oblivion, although in most cases its easier just to add a token to the player.
#As a target for running scripts. A shadow can run scripts, either directly on itself when near the player, or as the target for objects added to its inventory using [[AddItem|AddItem 1]]. This is a way to create true dynamic functions in Oblivion, although in most cases its easier just to add a token to the player.
Activating an actor may also be useful in itself. For example, you could set up a remote merchant this way that you access by a spell to acquire various items, although the effect might seem a little odd. If you have the reference of a nearby actor, e.g. as a result of casting an AoE spell, then you can also 'activate' them, even if they are not persistant. This can be handy for forcing a guard to arrest the player with a bounty or performing a remote pick-pocketing spell, in combo with [[SetForceSneak]].


===Remote Furniture===
===Remote Furniture===
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===Other===
===Other===
I've not mentioned a few other types of remote activators that I haven't found a use for yet but perhaps you could. If you find any other uses for remote activators not mentioned here, please feel free to add to the comments below.
I've not mentioned a few other types of remote activators that I haven't found a use for yet but perhaps you could. If you find any other uses for remote activators not mentioned here, please feel free to add to the comments below. Some objects are useful to use as ''remote objects'' but without employing their default 'activation' method. For example, using a persistant trap that you temporarily [[MoveTo]] a location is a handy way to force damage that creates blood splatter and/or a push-back effect.


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