Difference between revisions of "Remote Activators"

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=Remote Activators=
'''By GuidoBot'''  ([[User:GuidoBot|GuidoBot]] 22:29, 10 October 2006 (EDT))




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Activating an actor may also be useful in itself. For example, you could set up a remote merchant this way that you access by a spell to acquire various items, although the effect might seem a little odd. If you have the reference of a nearby actor, e.g. as a result of casting an AoE spell, then you can also 'actvate' them, even if they are not persistant. This can be handy for forcing a guard to arrest the player with a bounty or performing a remote pick-pocketing spell, in combo with [[SetForceSneak]].
Activating an actor may also be useful in itself. For example, you could set up a remote merchant this way that you access by a spell to acquire various items, although the effect might seem a little odd. If you have the reference of a nearby actor, e.g. as a result of casting an AoE spell, then you can also 'activate' them, even if they are not persistant. This can be handy for forcing a guard to arrest the player with a bounty or performing a remote pick-pocketing spell, in combo with [[SetForceSneak]].


===Remote Furniture===
===Remote Furniture===
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===Other===
===Other===
I've not mentioned a few other types of remote activators that I haven't found a use for yet but perhaps you could. If you find any other uses for remote activators not mentioned here, please feel free to add to the comments below.
I've not mentioned a few other types of remote activators that I haven't found a use for yet but perhaps you could. If you find any other uses for remote activators not mentioned here, please feel free to add to the comments below. Some objects are useful to use as ''remote objects'' but without employing their default 'activation' method. For example, using a persistant trap that you temporarily [[MoveTo]] a location is a handy way to force damage that creates blood splatter and/or a push-back effect.


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