Difference between revisions of "RemoveItem"

48 bytes added ,  19:26, 23 January 2008
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==Notes==
==Notes==


* You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''.  
<ul>
<li>You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''.</li>


*If ObjectID is a leveled list, the leveled item generated from the leveled list will be removed.
<li>If ObjectID is a leveled list, the leveled item generated from the leveled list will be removed.</li>


*By default, using this function on the player will display a message informing the player that the item in question has been removed. In many situations, this is very annoying, but you can use a pair of blank [[Message]] calls to prevent it from happening, like so:
<li>By default, using this function on the player will display a message informing the player that the item in question has been removed. In many situations, this is very annoying, but you can use a pair of blank [[Message]] calls to prevent it from happening, like so:</li>
<pre>Message " "
<pre>Message " "
Message " "
Message " "
player.RemoveItem "item ID" 1</pre>
player.RemoveItem "item ID" 1</pre>
**This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. [[Avoiding Message Spam|Here]] are some alternative methods that don't disrupt other messages.
*This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. [[Avoiding Message Spam|Here]] are some alternative methods that don't disrupt other messages.


*When you remove an item while the player's inventory menu ([[MenuMode]] 1002) is open, the item will remain visible even though it's really not there. To refresh the menu after removing the item, use
<li>When you remove an item while the player's inventory menu ([[MenuMode]] 1002) is open, the item will remain visible even though it's really not there. To refresh the menu after removing the item, use</li>
<pre>player.AddItem YourMiscItem 1
<pre>player.AddItem YourMiscItem 1
player.EquipItem YourMiscItem
player.EquipItem YourMiscItem
player.UnEquipItem YourMiscItem
player.UnEquipItem YourMiscItem
player.RemoveItem YourMiscItem 1</pre>
player.RemoveItem YourMiscItem 1</pre>
**If the menu has been hidden with '''con_ToggleMenus''' (either via script or console) this will not work.
*If the menu has been hidden with '''con_ToggleMenus''' (either via script or console) this will not work.
*When you remove a large number of unique items from the player while their inventory menu is open, there may be some lag. You can prevent this with OBSE's [[con_ToggleMenus]] by placing it on both sides of the remove lines:
<li>When you remove a large number of unique items from the player while their inventory menu is open, there may be some lag. You can prevent this with OBSE's [[con_ToggleMenus]] by placing it on both sides of the remove lines:</li>
<pre>con_ToggleMenus
<pre>con_ToggleMenus
player.RemoveItem SomeItem001 1
player.RemoveItem SomeItem001 1
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player.UnEquipItem YourMiscItem
player.UnEquipItem YourMiscItem
player.RemoveItem YourMiscItem 1</pre>
player.RemoveItem YourMiscItem 1</pre>
</ul>


==See Also==
==See Also==
Anonymous user