Difference between revisions of "Render Window"

124 bytes added ,  20:28, 7 April 2006
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imported>Ecaponi
m (The Render Window moved to Render Window)
 
imported>Tadrith
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To rotate the object, hold down the right mouse button while moving the mouse. The default axis is Z, since most object rotations are done around this axis. If you want to rotate around the X axis, hold X, and if you want to rotate around Y, hold Z (yes, holding Z is bizarre for Y rotations, but it was better than having to hold it all the time since most rotations are Z rotations, so they were switched).  
To rotate the object, hold down the right mouse button while moving the mouse. The default axis is Z, since most object rotations are done around this axis. If you want to rotate around the X axis, hold X, and if you want to rotate around Y, hold Z (yes, holding Z is bizarre for Y rotations, but it was better than having to hold it all the time since most rotations are Z rotations, so they were switched).  
===Sizing Objects===
Holding down S while using the mouse will cause objects to change size, while remaining proportional.


===Dropping Objects===  
===Dropping Objects===  
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