Difference between revisions of "Reskinning Rudiments"

2 bytes added ,  19:45, 12 April 2006
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imported>Darknel
imported>Darknel
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Open your Oblivion\Data folder and create two new folders within it, one called "meshes" and the other "textures" It is imperative that you use these names!
Open your Oblivion\Data folder and create two new folders within it, one called "meshes" and the other "textures" It is imperative that you use these names!
Now open the BSA folder (created in Step 1) and find the item you want to reskin. Let's say changing the leather cuirass. Go to BSA\meshes\armor\thief\m and copy and paste into the meshes folder you made inside Oblivion\Data the cuirass.nif and cuirass_gnd.nif. Do likewise for the textures: BSA\textures\armor\thief\m and copy over into Oblivion\Data\meshes the cuirass.dds and cuirass_n.dds.
Now open the BSA folder (created in Step 1) and find the item you want to reskin. Let's say changing the leather cuirass. Go to BSA\meshes\armor\thief\m and copy and paste into the meshes folder you made inside Oblivion\Data the cuirass.nif and cuirass_gnd.nif. Do likewise for the textures: BSA\textures\armor\thief\m and copy over into Oblivion\Data\textures the cuirass.dds and cuirass_n.dds.


   Now close the BSA folder and forget it for the remainder of this tutorial.
   Now close the BSA folder and forget it for the remainder of this tutorial.
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