Difference between revisions of "Reskinning Rudiments"

45 bytes added ,  10:06, 9 May 2006
m
Added link to BSA commander...
imported>Darknel
imported>JOG
m (Added link to BSA commander...)
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'''Step 1:'''
'''Step 1:'''


First of all you will need to gain access to the nifs and dds files. To do this you need to use Ghostwheel's BSA Unpacker tool. Links to this and an excellent guide to it's use can be found here - [[BSA Unpacker Tutorial]]. I would however differ from the author of the latter on his final point. Take the BSA folder which contains all your unpacked meshes and textures and store it somewhere other than your Oblivion\Data folder - this helps to avoid later unfortunate confusion.
First of all you will need to gain access to the nifs and dds files. To do this you need to use either [[BSA Commander]] or Ghostwheel's commandline BSA unpacker tool. Links to the later and an excellent guide to it's use can be found here - [[BSA Unpacker Tutorial]]. I would however differ from the author of the latter on his final point. Take the BSA folder which contains all your unpacked meshes and textures and store it somewhere other than your Oblivion\Data folder - this helps to avoid later unfortunate confusion.


'''Step 2:'''
'''Step 2:'''
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